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【资源服务组】PPC游戏牛集【】再次更新,650多个好玩的游戏!
此贴游戏来自网络,没有我以前发的游戏。有可能某些游戏本论坛有, 但绝不是在本论坛下的,是我很久以前下的没发上来。&&回帖是种美德,望大家支持。看见大家那么支持我 所以游戏更新到600多个游戏下载比较麻烦请谅解。游戏没有病毒全部经过杀毒软件查杀才传上来,有损坏的游戏不能玩的游戏请告诉我,我回去更新好,谢谢大家配合我。只要你玩游戏那么里边总有一款适合你玩,希望大家玩得愉快 以后此贴将陆续更新,力求打造PPC游戏最强贴
每个楼一个新游戏.下载请注意.可能浪费点流量啊,不好意思.我只会这么发游戏连发不会望大家包涵.谢谢下载后请回帖,回帖是给我的最大动力.谢谢配合! 下游戏把要下的游戏包全部下载别下了,比如有3个包别下了part1.rar,part2.rar就不下了.part3.rar有的话也要下要不下解压不了,浪费流量不说,还气人玩不了。下载游戏包一定要下全啊。只有下全了才能解压,我看了很多人下了part1.rar,part2.rar。到par3.rar就没几个下得了,那样是玩不了的了。 好东西要让别人看到下了帮顶啊,别沉了,搜集起来不容易啊 今天把我以前发的游戏应网友要求整理链接一下更新至600多个游戏
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108.Hidden Expedition Titanic v1.00绿色版& & 163楼
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290.Handmark.Battleship.V1.06联机绿色版 392楼
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307-372游戏 439楼
35个绿色游戏合集打包下载。分20个包
PPC最佳即时战略游戏Machines At War 1.2 中文测试版Chs By BeeGame
极品飞车之疯狂法拉利-城市版889楼
超好玩的坦克大战Astraware My Little Tank 1.14 CAB英文版900楼
文曲星模拟器 lavax虚拟机 v3.3.0 绿色版【附51个游戏】923楼
本年度最大牌的游戏《Avata 阿凡达》
小霸王游戏机珍藏84合1|中文版本模拟器,支持手柄
PPC街机模拟器及游戏ROM不断更新中
扫雷ISS Mine sweeper v1.5 绿色汉化完全版
空当接龙 ISS Freecell v1.1 绿色汉化完全版
蜘蛛侠:剧毒之城Spider-Man: Toxic City HD CAB高清版(零售分享)
X战警 Xtrakt WVGA 版
Gameloft出品:大范围狩猎Big Range Hunting 3D绿色版_横屏硬键盘专用
德军总部3D Wolf3D绿色破解版
NBA Pro Basketball 2010
超好玩的【华丽的坦克游戏】
最佳卡片游戏 Legend of Wizards 1.11
PPC_MicroQuad ·卡丁车游戏·绿色版
孤岛余生2时间之迷 v1.0.3汉化版和攻略,增加3D(值得一玩的游戏)!
.太空大战 Siberian StrikeX_PPC版!
妄搓 QVGA修改版 By LNP
十八禁麻将(真人版)for PPC,不满十八的同学请自觉!
新更新的游戏网址在下边,由于超过5000字所以首页不再更新
Assassin's Creed&&2 刺客信条2
极品飞车 Need for Speed Shift 最新 NEW
1.多普达游戏介绍:Siberian Strike X会让你重温旧梦,它支持按钮和屏幕控制,有多种武器随机出现,非常精彩,不过敌机众多又非常狡猾,要过关还真不容易喜欢打飞机游戏的朋友,快下吧。下载EXE格式文件到电脑上,在手机与电脑同步的情况下,运行文件进行同步安装。
D600活力; S600; P660; P860; S1精英版; D805; S1; D802; D600; C858; P800; 830; 838; 828+; 818; 696i; 696; 686; E616; E806c; C858g; Touch D Touch VIVA; S500; S700; S505; Touch P T P660触动版; S1触动版; S900c;
此游戏没坏下载解压EXE格式文件到电脑上,在手机与电脑同步的情况下,运行文件进行同步安装.
[ 本帖最后由 cmking 于 日 14:59 编辑 ]
(122.32 KB, 下载次数: 75)
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发表于 日 08:51
顶······························多谢分享·············很好··············
发表于 日 14:54
发表于 日 11:29
2.游戏名字: Undercroft 绿色版 V1.14
游戏简介: 一款西式风格的RPG游戏。西式RPG中,魔法与剑是永恒的话题,这款游戏自然也不例外。你可以自己创造角色,在游戏中获得多种装备,通过与NPC交谈获得信息。本游戏的画面虽然比不上塞伯利亚之谜那种巨作,仍可称得上精美
(31.01 KB, 下载次数: 47)
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1.66 MB, 下载次数: 6873, 下载积分: 松鼠币 -2
发表于 日 11:31
3.游戏名字: Lost in the Pyramid V1.0
游戏简介: 「Lost in the Pyramid 金字塔历险记」是一款冒险游戏,玩家是扮演一名刚发现了一座新金字塔的考古学家。您的任务就是深入金字塔里面去探险,挖掘秘密,并且尽量不要在里面丧命。
(165.53 KB, 下载次数: 49)
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1.66 MB, 下载次数: 7694, 下载积分: 松鼠币 -2
发表于 日 11:31
长期更新的奖励
发表于 日 11:32
4.游戏名字: Atomic Battle Dragons V1.0
&&游戏简介: 一款动作冒险游戏。故事起源于中世纪,Belzom的邪恶力量包围了平和的土地,为了重新恢复平静,龙骑士要驾驭一只大龙和神秘的敌人作战。这款紧张刺激的游戏包含了4个不同的大陆和40个不同的区域,有13种敌人和4个Boss级的怪物。游戏有丰富的情节,诸如驾驭飞龙、发射武器、在空中和地面与敌人交战、与敌人单挑、徒步行军以及收集具有魔力的法宝等等。游戏中还会有精灵帮助你,召唤魔力为你提高能力,比如让你在行进中发射武器和提高长矛的攻击力等等,有17种不同的法宝。 软件特性:1.提供较长的游戏时间 2.四块大陆40个区域 3.史诗般的剧情 4.四个强大的怪物 5.各式各样的敌人6.RPG人物系统 7.17种法宝 8.原创音轨 9.自动加载用户设置10.出色的画面效果11.具备提升特性的武器12.稳定的游戏引擎 13.特别关卡 14.极好的音效15.细节丰富的3D动画。
(18.34 KB, 下载次数: 57)
日 11:32 上传
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发表于 日 11:33
谢谢楼主分享
发表于 日 11:35
5.游戏名字: Arvale:Journey of Illusion V3.3
游戏简介: Arvale: Journey of Illusion是一款基于PPC平台的RPG游戏,近20小时的游戏时间,在六块大陆上有280个地图,200个不同怪物设置。近百种不同的道具,武器,魔法符咒!
(76.05 KB, 下载次数: 60)
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1.91 MB, 下载次数: 4456, 下载积分: 松鼠币 -2
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发表于 日 11:37
发的有点慢多担待。没有JAR游戏,喜欢的下
6.游戏名字: Turbo Reaction v2.0
游戏简介: Turbo Reaction是一款紧张激烈的动作游戏,游戏目标就是用手写笔射击和炸毁各种球体。它能考验你的反应速度和动作准确性。你的速度越快,得分将越高,奖励也将越多。如果你打得够准确,你将得到狙击兵奖和得到额外的分数。要进入下一关,你只需要坚持到指定的时间(10至20秒)特性:超过60个的不同关卡4种不同的难度,从“简单”到“不可能完成的任务”超过20张的高品质背景图片流畅的游戏速度背景音乐和游戏音效
(35.83 KB, 下载次数: 49)
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发表于 日 11:38
7.游戏名字: Millionaire for 2002 百万富翁 中文版
游戏简介: 【宁宁提供】Millionaire for PPC2002 百万富翁 中文破解版 安装方法:cab安装文件知识问答游戏酷似非常6+1
(24.63 KB, 下载次数: 31)
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发表于 日 11:47
游戏名字: 雷曼完全免存储卡版
&&游戏简介: Rayman Ultimate是一套移植自桌上型计算机与Sony PS上的经典动作游戏-《雷曼》的动作游戏,玩家操控调皮逗趣的雷曼在60个关卡中上天下海,整个游戏拥有6大世界,让玩家能够一次过足瘾。游戏采用横屏幕显示,让这款游戏的呈现更加平顺,而游戏整体的流畅度也十分值得赞赏,让喜欢动作游戏的朋友在PocketPC上也能够玩到调皮逗趣的雷曼。安装方法:将下载的安装包解开后,复制到PPC上任一目录下(包括存储卡),直接执行主程序文件即可!(免注册)
(95.63 KB, 下载次数: 91)
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1.91 MB, 下载次数: 12826, 下载积分: 松鼠币 -2
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1.91 MB, 下载次数: 12800, 下载积分: 松鼠币 -2
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1.79 MB, 下载次数: 12429, 下载积分: 松鼠币 -2
发表于 日 11:49
9.游戏名字: 3D麻将 Mahjongg.Deluxe.3d.v1.0.For.PPC
游戏简介: 一款3D麻将牌游戏。连续点击2张同样的牌就可以将它们消去,游戏的目的是消掉屏幕上所有的牌
(40.07 KB, 下载次数: 51)
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1.48 MB, 下载次数: 14163, 下载积分: 松鼠币 -2
发表于 日 11:53
10.街道滑板 Street Skater V1.0
游戏简介: 一款非常好玩的滑板游戏...
(14.43 KB, 下载次数: 55)
日 11:53 上传
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666.37 KB, 下载次数: 4971, 下载积分: 松鼠币 -2
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11.游戏名字: 城市天使 CITY OF ANGLE 绿色XX版 (是男人就下100层)
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GMT+8, 日 08:07on January 12th, 2015
Getchoo Creations has confirmed that they will be releasing Hipster CEO 2 late next month.
As the original
nears 100,000 downloads, the sequel aims to be bigger and better than before.
The sequel will feature simplified and easier to understand gameplay along with the ability to compete online against other hipster companies. You’ll be hacking competitors websites, creating rumors, and investing in friend’s startups.
It will only be a matter of time before we’re all saying “I was playing Hipster CEO 2 before it was popular.”
on January 5th, 2015
Tiny pinpricks of hate-filled light peek out from the darkness of the . Freddy looms with the text “I am still here.” Is Scott Cawthon teasing us, or is it a sign that Five Night at Freddy’s 3 is on its way?
Well if you try to save the terrifying image of Freddy from the website the name that comes up is “fnaf3.jpg.” Also, auto-responses for emails about Five Night at Freddy’s 3 say:
“Five Nights at Freddy’s 3 is in production! Please do not email me asking an NO questions about FNaF3 will be read or answered!”
So it looks like it is only a matter of time before we’re quaking in our security guard boots as the animatronic horrors of the most haunted pizza restaurant ever try to stuff us down their mechanical gullets once again.
on December 22nd, 2014
has announced that they’re bringing their digital board game DICETINY to iOS.
The app combines card collecting, RPG elements, and board games. You’ll have your choice between four classes – warrior, cleric, mage, or rogue – and will use them to battle monsters. As you defeat them you are awarded with cards to build your deck with.
DICETINY should be coming out next Summer. Until then, you can check out the trailer below.
The Witcher 3: Wild Hunt may still be a few months away, but very soon players will be able to get a new taste of the acclaimed Polish RPG on their mobile devices with The Witcher Battle Arena. While it trades open-world exploration for compact multiplayer brawls, we see how much of that old Witcher charm remains in this edition of It Came From Canada!
The Witcher Battle Arena definitely has a lot of MOBA elements, but its changes are significant enough to keep it from fitting squarely into that genre. Players choose from a handful of characters from Witcher lore, like lumbering trolls or agile archers, each with their own skills to master like giant arrows or fire storms. From there they team up with two other players to fight another team of three, whether it’s online humans or bots, to the death.
But instead of using typical MOBA ideas like creeps or lanes or turrets or crystals, here battles boil down to direct confrontations and capturing outposts. To whittle their opponents’ health to zero, players kill their foes as well as maintain control over the three outposts as long as possible. Conquering a neutral outpost takes just a few moments, but once they are all quickly snapped up, players must last long enough to completely steal control points for their team. This back and forth makes up much of the game. Although the limited arenas are compact to the point of claustrophobic, teams must still make sure not to spread themselves too thin as they try to take enemy territory while simultaneously protecting the base. The variety of skills and shop upgrades add to the tactics, and just one well-executed surge can move a match from a stalemate to a decisive victory in minutes. It’s about being in the thick of constant carnage instead of sneakily circumventing it looking for the last kill. Compared to most MOBAs, it’s less detached.
It also looks pretty good considering its unenviable position of being compared to a gorgeous AAA console cousin. The smaller maps allow for more details and the grim fantasy aesthetic of The Witcher shines through. It may not surpass
visuals, which are a graphical showcase for iOS MOBAs and iOS games (period), but it’s impressive nonetheless.
Just as The Witcher refuses to be like all other RPGs, The Witcher Battle Arena rejects rigid MOBA conventions. We’ll see how well that pays off when the game fully launches soon.
on December 16th, 2014
has announced that Blood Brothers 2 is currently in development. It’s the sequel to , the dark RPG where you must battle enemies across the world of Arnashia.
The game is set one century after the first installment. You’ll be building and recruiting your armies as you explore. Blood Brothers 2 will also feature ongoing weekly game events and strategic player vs. player (PvP). This time your friends will be able to join you in the quest to save the world.
“Blood Brothers was massively popular, spending seven consecutive months as a top 10 app on US Google Play’s top grossing chart,” said Kaz Kondo, Head of DeNA Studios West. “Having worked on the original, we know what fans liked most about the game. We want to deliver again the fast-paced RPG battles and iconic characters fans enjoyed, but we’re also introducing new art style and spellbinding adventure that will be fun and fresh for everyone.”
Blood Brothers 2 will be coming to the iPhone and iPad in 2015.
on December 12th, 2014
have tag-teamed to create WWE Immortals. The upcoming game will be a free-to-play mobile wrestling game.
“We are excited to partner with Warner Bros. Interactive Entertainment and NetherRealm Studios to create WWE Immortals and bring a new action-packed mobile experience to our passionate fan base,” said Casey Collins, Executive Vice President, Consumer Products, WWE. “By tapping into NetherRealm’s legendary game development studio along with the unparalleled reach of Warner Bros. Interactive Entertainment, we are creating a new way for fans to engage with the larger-than-life WWE characters.”
WWE Immortals is being developed by
(Mortal Kombat, Injustice: Gods Among Us) alongside
(, ) and will be releasing the game in 2015.
on December 11th, 2014
has revealed details on their upcoming mobile game, . Players will be able to create their own characters with real-time crafting, going back and forth between the real world and a wold of imagination that only children can access.
In the real world, you can collect junk that has been discarded in a garden and bring it back to your tree-house to craft items. In the play world, you’re a superhero trying to save the world from aliens called Golumites. You can use the item you crafted to level-up your powers.
Playworld Superheroes will be available for download this January.
Over their long history, Square Enix has become synonymous with big, epic, blockbuster Japanese RPGs. But while mobile may be a great place for ports of classics like , when crafting a new game the company has to make something a little more modest than Final Fantasy XII 3.
is that new game, and we see how well it lives up to its pedigree in this edition of It Came From Canada!
While the game was made in collaboration with English studio Mediatonic, it’s hard not to notice the Final Fantasy style all over it. From the exciting but ultimately nonsensical name, to the plot involving brave youths rescuing a quaint and vaguely European world from a rising darkness, it’s pretty obvious where this game comes from. Fortunately it also has production values that rival its AAA cousins. The illustrated artwork is luscious and detailed, battle animations for the chibi characters are a delight, and the jaunty music sets the mood for adventure.
And players will need to be in the mood because Heavenstrike Rivals‘ strategic gameplay will demand a lot of their time, even if it is broken up into chunks via energy meters. Using units they’ve gathered, players face off against opponents on a board game-like grid. The goal is to have their army reach the end and begin attacking the other player directly. However, this requires fighting through the enemy units coming after them. It’s a straightforward idea, and the compact arena limits more extravagant strategies, but the game does offer depth through its unit variety.
Players gain access to more of their forces over the course of the round, and knowing all their quirks is where the fun begins. From the fighters’ increasing strength, to the scouts’ multiple hits, to the defenders’ shields, to the gunners’ range, effectively combining these abilities is the key to an effective squad. Plus it’s just satisfying to watch an enemy fall for your carefully planned trap. Outside of battle players can improve their squad even more by leveling-up stats, modifying magic users, and recruiting special vanguards to lead the assault.
A few years ago, Square Enix released a little strategy game for DSiWare called Dragon Quest Wars that entertained in a way similar to Heavenstrike Rivals. We’ll see if the larger App Store audience will be as receptive when the new game launches worldwide soon.
I think by now we all know that when pocket-sized elemental creatures with awesome powers are afoot, there’s really no other choice than to try and collect all of them. And in case that last sentence wasn’t clear enough, yes,
is a lot like Pokémon. But it does put its own spin on monster battling, and we find out just how original it is in this edition of It Came From Canada!
When a peaceful race of creatures known as the Solari is corrupted into bestial Lunari through “Moonrise,” it’s up to the player to tame and purify them. But Moonrise‘s world isn’t all dark and foreboding. The game opens with the player graduating into a Warden, and it feels like a friendly martial arts exam. Still, the mood is oddly dour for such a kid-friendly genre, and part of that is due to the aesthetic. Instead of the expressive and cutesy anime characters one might expect, people look weirdly old and realistic, wearing contemporary clothing while exploring ancient ruins. The monsters themselves are more stylized, which is a given considering names like Snaptrap and Buzzle, but they also have a strange, earthy edge that tips over into almost frightening. But style aside, when it comes to visuals, what the game should focus on before launch is fixing its erratic frame rate and overall sluggish feel.
Players can take on quests and visit side towns, but monster battles are where it’s really at. In the wild, players encounter savage Lunari and can either defeat them outright or trap and train them with their limited Warden keys. Elemental match-ups follow the typical rock-paper-scissors formula where water beats fire, fire beats grass, and so on. Players can also challenge rival Wardens. Once the fighting starts, players launch their attacks in real-time. However, different attacks have different recharge periods, so players must juggle between different skills to keep up the offensive. They can use two Solari at a time and swap between them at will. Players can even use lengthy but powerful attacks of their own to give their team an extra push. It’s hard to say if this system is any better than a standard turn-based one, but at least it is different.
History has shown that the only things people “gotta catch” all of are these monster battling games themselves. Players will get their chance to snag Moonrise when the game launches worldwide soon.
on December 2nd, 2014
has announced that their new single-player, 3v3 tag-team fight-fest, Ultimate Robot Fighting, is coming soon.
Robots with artificial intelligence have freed themselves from their human masters and have dominated the world’s most popular sport: robotic arena combat. You can control 45 different battle machines with a variety of fighting styles across nearly 250 challenges. The game uses cel-shaded animation and real-world-inspired environments to make you feel like you’re right in middle of the the action.
You’ll be able to battle it out in Ultimate Robot Fighting this Thursday, December 4.
on December 1st, 2014
, makers of , , , and , are getting set to release their newest title, Toysburg, early next year.
The game lets you become a young toymaker as you quest to bring imagination back to the children of Toysburg. Using your magical art of toymaking, you can turn those kids into their favorite toys. The game comes with an in-depth story, but if you’d rather just mess around you can play in a sandbox mode.
The worldwide release for Toysburg is set for January, 2015.
on November 26th, 2014
Electronic Arts has announced that their next unicorn-run, pachinko-style game, , will be released for iOS on December 2.
In this latest installment of the series, you must use your tried and true Peggle skills to try to clear all of the orange pegs while racking up bonus points and hit style shots.
December isn’t far away so get ready for Peggle Blast when it releases next week for free.
It’s easy to want to write off Blades of Brim as a gimmick. You could look at its swordplay as a cheap attempt to distinguish itself from every other endless runner out there. But the combat actually is an integral part of the game, giving it a distinct identity. Is that enough to overcome endless runner fatigue? Decide for yourself in this edition of It Came From Canada!
Blades of Brim uses the typical endless structure. Players try to dash as far as they can while dodging and defeating obstacles and enemies. There aren’t distinct environments per se, but as players level up they’ll unlock new parts of the map, granting them access to new areas during each trip. The worlds are diverse and the transitions between them are fairly seamless. The coolest touches are the little challenge rooms that give players some task to complete on a stretch of road seemingly existing in a pocket dimension. Meanwhile, the cartoon fantasy visuals have tons of colorful energy and, more importantly, run super smoothly.
But obviously Blades of Brim‘s big hook is its prominent combat system. By swiping the screen, players will slash their sword. Fortunately, it’s a lot more robust than just a single, glorified defensive option. Players can use slashes to stylishly hop between lanes and fling themselves skyward, all while taking down enemies in their path. They can also take advantage of the branching level design for moves like wall runs and flying ground pounds. Successfully and fluidly chaining attacks together, while constantly propelling forward, makes players feel like a force of nature. And the game’s forgiving health system, allowing players to take one hit and recharge health from there, prevents needlessly frustrating roadblocks. Rounding out the system are unlockable weapons like axes with different stats, along with new characters. And if players are really in a pinch, they can sacrifice some magic to summon a double-jumping dog to ride, complete with a handy projectile attack.
Blades of Brim looks like it could carve out a nice little niche for itself in the expansive endless runner landscape. Players can see if that niche is right for them when the game launches globally, soon.
Call of Duty makes a lot of money, and
makes a lot of money. So, logically, Activision thinks they can make a lot of money by putting those two things together. With Call of Duty: Heroes, that’s exactly what they’ve done. But will fans of bombastic shooters enjoy a tiny freemium tactics game and vice-versa? We go Oscar Mike to find out in this New Zealand edition of It Came From Canada!
While Call of Duty has gone everywhere from World War II to Vietnam to the near future, Call of Duty: Heroes takes place during the popular “Modern Warfare” era of the series. As the leader of a military base, players fortify their surroundings using the latest and greatest army toys. Bunkers, turrets, and thick walls defend HQ from roaming insurgents as well as other players in online battles. But as you’d expect from a game like this, there’s also a substantial offensive campaign as players engage in real-time strategy missions all over the globe. Successful assaults typically boil down to effective unit composition. Normal soldiers are cheap and easy to mass produce, but only armored soldiers can withstand heavy fire long enough to actually accomplish anything.
However, all of that is just the Clash of Clans formula that has now proven its success countless times. What does the Call of Duty license bring to the table? Well first off it actually creates this weird incongruous feeling. The detached, rational perspective of an omniscient commander in the sky doesn’t quite gel with the fast, visceral, and up-close cinematic action the series banks on with its tagline, “There’s a soldier in all of us.” Beyond that though, there are times when the game is more than just Call of Duty in name only. The leveling system works as a fine Prestige Mode substitute. The top-notch production values, with detailed visuals and an excellent frame rate, match the franchise’s high standards. Killstreaks and air strikes put players behind a turret and have them mow down targets from a familiar first-person perspective, and players can even enlist heroes from past games like John Price and his famous mustache.
Even if we have reached peak Call of Duty, the franchise still carries plenty of cache. We’ll see if that carries over to this new mobile spinoff when Call of Duty: Heroes launches everywhere soon.
Creature Academy doesn’t have time for your slow-paced, grandparents’ RPGs. In the span of a few minutes, it has players slicing down monsters, toppling a boss, improving their party, and repeating the whole cycle all over again. But while role-playing this quickly may work during a bus ride, does it sacrifice depth in the process? Find out in this edition of It Came From Canada!
Structurally, Creature Academy is a fairly rote action-RPG. With their three-person party, players venture out into various environments, like meadows or volcanoes, looking for monsters to slay. They’ll encounter everything from Hackits, little burlap sack creatures that recall Dragon Quest’s iconic Slimes, to towering goblins and mushrooms that serve as the bosses of each area. Players can then customize their party between skirmishes by giving them better weapons and gear along with limited-use boosters like extra speed or strength. However, while party leaders will typically be heroic human characters, players can also recruit fallen foes to their squad like the trident-wielding, amphibious Fischenchips. Furthermore, players can evolve and combine captured monsters to create even more powerful allies. Beyond the main campaign, players can also test out their team in a wave-based survival mode.
But what stands out so much about Creature Academy is how it takes those standard tropes and plays them at what feels like double speed, after a painfully, and ironically, slow initial install. The game is divided into dozens of separate levels and, at least initially, players will just cruise through them crushing monsters in seconds. This isn’t to say that the game is mindless. It’s good to know when to use a ranged weapon vs. a sword or when to swap out a weak character because one death equals game over. But the game just moves so freaking fast that everything kind of becomes a blur, especially once screen-clearing special attacks and overpowered online helpers enter the fray. It’s not bad, just chaotic, and at least the graphics keep up.
Hyperactivity isn’t historically a hallmark of RPGs, but maybe that will give Creature Academy its own identity. Players can see if this whirlwind of level grinding and monster battling is right for them when the game fully launches soon.
Aside from a spin-off or two, it doesn’t look like Nintendo will be putting out games on the App Store any time. However, that just leaves room for other companies to try to fill that void. Neither rip-off nor clone, Seabeard instead feels like an homage to several acclaimed titles from the House of Mario. But is that the best thing it has going for it? We set sail for these and other answers in this edition of It Came From Canada!
Although it’s not entirely obvious at first, Seabeard is essentially a town-building game. As a little monarch, players attempt to rebuild their lost island kingdom of Accordia. So, to get the necessary resources and manpower, players travel across an expanding ocean map doing odd jobs for people and recruiting them to the cause. Tasks range from feeding and milking cows, convincing some burly brothers to build new houses, scaring away pesky foxes, pulling out roots, and catching a variety of exotic fish. Players go at their own pace though, finishing jobs when they feel like it. There’s nothing stopping them from just sitting down by the water or trying on some new outfits. While traveling from island to island, players must also play a sailing minigame like avoiding obstacles or shooting down targets with their cannon.
It’s relaxed, low-impact gameplay, and what really ties it all together is the equally mellow presentation. This is where the Nintendo feeling comes into play. The isometric perspective and cheery but not too energetic blocky, 3D, cartoon world recall Animal Crossing, as does the life-sim gameplay. However, with its whole nautical theme and big-eyed, pseudo-cel-shaded characters, there’s a lot of The Legend of Zelda: The Wind Waker in there too. But seeing as those are both beloved games, looking at them for inspiration was probably a smart move.
Seabeard looks to be a pleasant place to drift off into, like sinking your feet into the pool. Players can decide for themselves if they want to dive in when the game fully launches soon.
on November 5th, 2014
+ Universal App - Designed for iPhone and iPad
Dragon Season is getting a huge update this month. The update will be bringing “re-balanced gameplay” and much more.
Dragon Season Update Features!
BOOSTS – let you start the game with a competitive advantage! These include:
* SUPER FIREBALL – with a SUPER FIREBALL you can finally destroy stone obstacles!
* HEADSTART – want to skip right into the action? Use a HEAD START!
* SHIELD – start your game right with a SHIELD!
FLIP THE CONTROLS – now you can select which side of the screen to shoot fireballs and which side to control Nook!
ENHANCED MISSIONS – these now give more XP and are better balanced!
BRAND NEW LEVELS – the levels have been given a complete overhaul putting you into the action faster, offering a greater challenge and giving you more coins!
ACHIEVEMENTS – 25 brand new achievements that will keep you coming back for more!
IMPROVED LEADERBOARDS – Game Center leaderboards let you challenge your friends!
DAILY BONUS – rebalanced to be more generous with the Coins!
We had an opportunity
a year ago. The game is available for free (with in-app purchasing) on the App Store, and the update should go live on November 12th, 2014.
With the original Puzzle Quest, developer Infinite Interactive showed that a genre as deep as RPGs could be married with one as seemingly shallow as match-3 puzzle games creating a match (3) made in heaven. With their point now proven, thanks to the continued success of that series, their new game, Gems of War, feels like another victory lap. We slay dark messiahs of might and matching yet again in this edition of It Came From Canada!
In the world of Krystara, all players need to start battling against hordes of monsters is a map to explore and some directions from their stern adviser. Gems of War’s centrepiece is, without a doubt, its numerous puzzle-driven enemy encounters. Players and their opponents share the same grid of gems and take turns matching with different gems causing different effects. Matching skull gems launches a basic attack while matching four of any gem gives another turn. And combo chains provide extra magical energy. From there though, benefits will vary. Most gems represent different elements like fire and water. Matching those gems charges up the special attacks of whatever team members specializes in those elements. Players might activate a solar-powered axe attack or defense-buffing howl driven by green energy.
Managing parties to better adapt to the random nature of the puzzle board is a key component of Gems of War’s non-combat gameplay. Aside from messing around with the look of their main character, players can tweak their elemental affinity as well as equip them with new weapons built to use new elements. Players can also recruit monsters from victorious battles and create a four-person squad. Elemental diversity opens up strategic opportunities along with the ability to limit enemy options. A fair but steep difficulty curve, especially for those who choose to tackle the bonus challenges, will encourage players to constantly customize their party until it is as strong as it can be.
Right now, the biggest barrier between players and the puzzle action is Gems of War’s curiously long and frequent load times. Hopefully that’s something they can fix before the official release. In any case, expect the game to fully launch everywhere soon.
On one hand it’s a bit depressing to see LittleBigPlanet (i.e. a PlayStation franchise adored for its abundant creativity) turn into an endless runner (i.e. one of the most overexposed mobile genres there are). However, maybe it’s better for a familiar formula to feature a familiar face. In any case, we’re checking out , LittleBigPlanet‘s iOS debut in this New Zealand edition of It Came From Canada!
Let’s not mince words. Run, Sackboy, Run! is totally just an endless runner with a LittleBigPlanet skin. Anyone looking for the robust platforming and level creation the series is known for will end up disappointed. But as far as skins go, it’s a pretty faithful recreation. The warm and fuzzy feel of the franchise looks just as great and tactile here as it does on Sony’s devices. As players progress they travel from earthbound environments to more futuristic areas, but the handcrafted aesthetic ties everything together. Like its siblings, the game also offers a plethora of costumes and collectibles. Players can gather stickers and outfit their Sackboy with new looks, like a kangaroo ensemble, to increase their score multiplier.
Fortunately, beloved license aside, Run, Sackboy, Run! is a pretty good endless runner in its own right. The controls are floaty but still fluid – ironic, considering how poor the controls in console LittleBigPlanet games can be – letting players easily jump and squish enemies. Levels don’t feel procedurally generated, but they are so large and dense with multiple branching paths that each run can feel unique depending on where players decide to turn. Along the way, players find power-ups like magnets and jetpacks, and they can charge their own inner powers like a shield for walking right over sticky pink goo. But if players do get trapped, a simple dash will save them from the monster in hot pursuit. And beyond just looking cool, using these skills completes missions and causes Sackboy to slowly level-up.
Again, as great as a proper LittleBigPlanet game could be on iOS, Run, Sackboy, Run! is not that game. It’s a simple spin-off. So potential players should make sure to keep that in mind when the game launches globally soon.
Through sheer force of will, along with a few legitimately great games, Ubisoft has turned their historical murder simulator Assassin’s Creed into one of the biggest franchises of the generation. But aside from a handful of questionable spin-offs, the series has never had a strong mobile presence – until now. We enter the Animus and check out , the first “authentic” Assassin’s Creed experience for iOS, in this New Zealand Edition of It Came From Canada!
What’s so striking about Identity is how it manages to feel like a real Assassin’s Creed game by only making a couple of small compromises for the platform. Instead of controlling one protagonist for a sprawling, story-heavy campaign, players create and customize their assassin and take on a series of self-contained missions. The franchise’s infamously bonkers conspiracy meta-narrative is still there for those who choose to read it, but it never gets in the way of the neck-stabbing. And along with outfitting their avatar with collected weapons and skills, like the ability to summon online recruits for assistance, the different classes freshen up play styles on a more fundamental level.
The missions themselves are familiar fare – things like stealthily kill this one dude, deliver this item, or run across these rooftops – and the Renaissance city playgrounds do feel more compact than usual. But again, it’s a small price to pay for gameplay and visuals as fluid and detailed as the franchise’s high-end portable entries at least. Players swipe to fight, sneak, and parkour with ease, and as they reach the tops of buildings they’ll get amazing views of the vistas before them. Assassin’s Creed‘s smooth systems have always been criticized for feeling too automated, but here it’s the perfect fit.
Right now levels are limited to adventures in 16th century Italy, but the game promises modern-day Montreal missions are coming as well. However, Assassin’s Creed – Identity presents such a promising framework the team should consider throwing in stages from however many eras as they can fit. For right now though, getting the game in shape for launch should be the top priority. As we played, the game would freeze and hard reboot the iPad after every completed mission while attempting to ping the server. But that’s why this is a soft launch.
Assassin’s Creed – Identity will be creeping onto iOS devices everywhere soon.
Anyone afraid that throwing Transformers into the Angry Birds mix would result in a Michael Bay-level of childhood pillaging can rest easy. While Rovio’s famous fowls may be a 21st century staple, Angry Birds: Transformers wears its affection for the 80s on its sleeve. But is mere retro reverence enough to justify this crossover? We find out in this edition of It Came From Canada!
The opening video reveals how the classic birds we all know and love have transformed into birds disguised as robots in disguise. But aside from establishing the story, the lavish animated intro’s attention to Saturday morning detail, right down to VHS scan lines, might be the best part of the game.
Fortunately the gameplay itself, while about as simple as a typical Transformers episode, is also about as action-packed. Plus the animation isn’t as cheap. Angry Birds: Transformers eschews the physics puzzles the series is known for in favor of something resembling an on-rails shooter. As avian Optimus Prime or beaked Bumblebee constantly run from left to right, and players tap to shoot down Decepticon pigs in the background. Targeting weak points on fortresses to squish enemies more efficiently is about as close as the game gets to traditional Angry Birds strategies. Of course, since this is a Transformers game, players will also occasionally need to change their robots into vehicles to speed past collapsing columns.
As players blast more pigs they’ll open up more parts of the map, unlocking new characters with unique weapons like lasers or missiles. However, we weren’t able to access special Jenga levels since we didn’t have the codes. Between battles players can also upgrade characters to increase their strength and durability. Doing so gives players a close-up look at the bird bots themselves, and their colorful boxy models amusingly marry the aesthetics of both franchises while still maintaining what separately makes them iconic. And even better, there are barely any hints of ugly, cluttered ‘Bayformers’ in their designs.
Apart, Angry Birds and Transformers have already made all the money in the world. So we can’t imagine what they can do together – especially with -style . Expect Angry Birds: Transformers to transform and roll out everywhere soon.
Nintendo characters on the App Store? Have they really gotten that desperate? Well, it’s a little more complicated than that. While it may be strange and novel seeing Pikachu and company running around on an Apple product, the fact is the Pokémon Company has always had some degree of autonomy from its Mario masters. And now they’ve used that independence to bring the wildly popular Pokémon Trading Card Game to the iPad. We catch ‘em all in this edition of It Came From Canada!
If the smash success of
has taught us anything it’s that card games work great on the iPad, and Pokémon Trading Card Game Online is no different. Dealing with digital decks is just so much more convenient than laying out physical spaces, shuffling cards, and keeping track of various pieces. Plus, having a computer present to teach and reinforce the rules is a lot more reliable than leaving it up to human error.
However, this really is just a straightforward virtual translation of the Black and White starter editions of the actual trading card game. Battle animations aren’t flashy and graphics are kin they’re not even as stylish as the beloved anime. Meanwhile, online is used for simple stat-tracking and basic multiplayer matches. Players should also make sure to register an account, because otherwise they’ll be forced to sit through the lengthy tutorial each time they launch the game.
But modest production values aside, there’s a reason why this game has been so popular for so long, and it’s not just marketing. It simply does a great job at capturing what’s fun about Pokémon RPGs in card game form. Arranging teams of monsters, evolving starters you’ve grown particularly fond of, and strategically unleashing powerful elemental attacks is just as satisfying here as it is on the screen of a Nintendo handheld.
Since Pokémon is a worldwide phenomenon, expect Pokémon Trading Card Game Online to launch everywhere soon. And while it’s not totally fair to use it as a litmus test for Nintendo’s future on the App Store, it’s at least interesting to think about.
I’m going to be straight you with folks. I don’t know much about MOBAs, and I’m certainly no professional. That means I don’t know how well Vainglory, the upcoming multiplayer online battle arena showcased in the most recent Apple , compares to titans like League of Legends or DotA 2 in terms of depth and control. However, in this edition of It Came From Canada – Philippines Edition, what I can say is that it certainly has the ambition to be king of the mobile MOBAs.
Even to someone like me, the specifics of this gigantic genre have become pretty well-known by now. Two teams, in this case with three members each, attempt to destroy their opponents’ home base by making it through lanes full of powerful turrets and endless waves of disposable grunt soldiers. Players choose from a handful of heroes with their own personalities and moves to master – like the sadistic sword wielder Catherine, rambunctious catgirl Koshka, and shambling Monty Python-quoting zombie warrior Krul. Fast melee-focused characters obviously require different strategies compared to slow spellcasters, and forming those plans is where much of the tactical depth comes from.
Fortunately, the game is very accommodating to newcomers. The extensive tutorial goes over basics like what to buy at the shop and why it’s important to not die and give your foes a bonus. It also familiarizes players with the single map and important sites to capture like special monsters that strengthen minions once defeated. It’s a lot to take in, from knowing when to hide in the bushes to the concept of “the jungle,” and that’s before it even gets to character-specific traits. But since this is all the game is, it’s good that there’s a lot to it. Players can also practice at any time and discover how surprisingly nuanced the touch controls are – letting them set waypoints, launch strings of attacks, and tell heroes what spots to avoid.
Vainglory also just looks fantastic thanks to the new “Metal” iOS 8 API. Yeah, the art style still betrays the fact that this entire sub-genre descends from a mod of a Blizzard game, but the details, effects, animations, and smoothness of play actually do resemble a higher-end PC release from a developer of that caliber. Along with giving players new options to explore, unlocking characters from the marketplace also provides something new and pleasant to look at for a match.
Since Vainglory isn’t out in most territories yet, so finding a match was a little difficult. Although once it fully launches soon, that shouldn’t be a problem. Again, I’m not the one who can tell if it will succeed in the highly profitable but contentious MOBA space, but it’s definitely an impressive attempt.
Overkill 3 is like every trope of big modern gaming rolled into one. It’s a sequel to an action-packed military shooter. It’s flashy and scripted and flaunts its sophisticated graphics. And it’s a mobile game with a heavy emphasis on in-app purchases. But does it still manage to forge its own identity within that sea of marketing points? We find out in this edition of It Came From Canada!
In its biggest break from past
games, Overkill 3 is a third-person shooting gallery rather than a first-person one. Movement is automatic, so players just aim and decide when to pop in and out of cover. But now they can see their vulgar, macho, soldier hero with his scarred Mohawk head instead of just imagining him. The shift also provides a slew of new tactical options. Firing down the sights, from the hip, or from behind cover each has its own balance of safety and effectiveness. More indirect assaults, like grenades and explosive barrels, also take on new dimensions for players and their enemies alike.
But the real benefit of the pulled out camera is the wider variety of moments it’s able to present. Players get a better look at the game’s graphically detailed and impressively lit environments from desert Shanty Towns with secret Windows 95 jokes to vaguely futuristic cities. Calling in airstrikes or firing off rocket launchers also becomes more exciting when seen in their full glory. The game’s levels bounce between standard missions, wave-based survival modes, and even turret sequences for those that miss the first-person feel. But nothing justifies the new perspective more than the occasional quick-time events where players swipe the screen, causing their hero to dramatically leap out of the way of sniper fire. It’s bombastic and ridiculous in the same blockbuster action movie way other AAA games are. And given its content and fall release, Overkill 3 definitely wants to be in that company.
Developer Craneballs says the limited number of levels in this soft launch version will be expanded during later releases, but players can still get more from the experience by buying and experimenting with different tools. Equipping new armor, lovingly rendered guns, and side weapons can really change a fight, and players can level-up via repeated playthroughs to give them access to even more goodies.
The past generation of games proved people can’t get enough of modern military shooters, but will this generation prove that players have now had their fill even on mobile? Overkill 3 will have to find that out for itself when it fully launches later this year.
In some way or another, most Japanese RPGs owe something to Final Fantasy. But with Terra Battle, the now-common mix of Western medieval fantasy with Eastern anime aesthetic feels earned. After all, its developer, Mistwalker, was founded by the Final Fantasy mastermind himself, . While this upcoming strategy game is definitely more modest than its ancestors, it’s still worth noticing when a company with this pedigree flexes its muscles. So that’s what we did in this latest edition of It Came From Canada!
As modern RPG plots become as integral to their respective games as they are incomprehensible, Terra Battle harkens back to an earlier time when fighting monsters was as good a reason as any to recruit tavern patrons to your party. There is a story, but those who choose to skip it can still find the game worthwhile.
And besides, the vast majority of the time is spent in the battlefield brawls that make up each chapter. Terra Battle‘s take on turn-based strategy feels like a cross between Fire Emblem and a board game like . Enemies and party members appear as squares on a grid. During each turn, players can move one square wherever they like while they still have time. To attack, players simply flank an enemy with two units.
The game also uses a weapon triangle system where certain attacks trump others, like rock-paper-scissors. However, proper positioning is the real focus. Beyond basic movement, players can explore other tactical options and quirks like passing units through each other to shift their locations or creating larger support clusters to attack multiple foes at once. Occasionally, powerful orbs will materialize on the grid, and by working those into their formations players can unleash even more devastating attacks perfect for boss fights.
To improve their party, players can also participate in daily challenges in special zones to earn more experience or loot. But really, the deep, intense, and highly strategic combat is the draw. It’s so good players may not even notice or care how lovely but generic the illustrated artwork is or how dull the barren grid itself becomes after staring at it for countless hours.
Terra Battle may not be some endless epic about saving the world from calamity, but it is a tight little test of wits. And it’s coming to the App Store soon, so be on the lookout.
Of all the “hardcore” game genres that have had recent new life as more casual mobile games, RPGs might be one of the most surprising. With their focus on numbers, organization, and slow, patient play, you wouldn’t expect them to fit in with quick, flashy distractions. However, the upcoming Might & Mayhem offers a pretty clear explanation for this phenomenon. While it has many trappings of a dense role-playing adventure, playing it is a much more straightforward, and arguably stripped-down affair. We find out if it still has enough of the goods in this edition of It Came From Canada!
In Might & Mayhem players build a three-person team of fantasy warriors – from dashing but weak sword fighters to mysterious and buff spell casters – and fight a series of turn-based battles. There’s no real overworld to explore, not much grinding, and little emphasis on loot. Rather, players just take on battle after battle in kingdoms full of enemy robots and goblins before reaching a boss. Fortunately, the combat has some depth to justify its prominence. As each match goes on, players accrue more action points. With more action points, they can launch stronger attacks or multiple attacks at once. However, skills still have limits, so balance and strategy is crucial. Go for the strongest foe or take out the weak healer first? Smart tactics become especially necessary in online battles.
There is some customization to be had outside of battle, though. Players can upgrade their castle home base along with their fighters. While manually reviving fallen units costs precious diamonds, other upgrades are refreshingly freemium-free. Before quests, players can equip special single-use abilities like massive lightning strikes or health waves that can really turn the tide of battle. And more bonuses of all kinds unlock as players progress.
Since Might & Mayhem focuses mostly on its battles, it puts a lot of effort into their visual presentation. Everything is brought to life in colorful 3D environments with great, dynamic animations. Players can even rotate the camera whenever they choose to get a different view of the action. However, even if it is well made, the artwork itself is still fairly generic. Plus battles will glitch out and freeze a little too often, requiring a soft reset.
Might & Mayhem demonstrates how RPGs adapt themselves to mobile by becoming super straightforward. Players can decide from themselves whether or not that’s cool with them when it launches worldwide soon.
on August 26th, 2014
has announced that they will be releasing their new Shopping app, Heap, next month on September 1.
Heap is a shopping companion app that allows you to create shopping lists, get suggestions, and reorder items easily. The app uses high quality pictures to make it easy and fun to fill your shopping list, and the app is customizable. You can choose your language, color scheme, and even add your own pictures. Planning a party? You can share your shopping list with friends via SMS, email, and eventually the cloud.
Check out Heap on September 1 for free on the App Store.
With a brand new Star Wars trilogy on the horizon, prepare yourselves for Disney and George Lucas’s space fantasy throwback to be more omnipresent than ever before. So it should come as no surprise that new adventures in that galaxy far, far away are coming to mobile as well. The latest example? Star Wars: Commander. We check to see how strong the Force is with this upcoming strategy game in this edition of It Came From Canada!
As much as its creators try to deny it, Star Wars: Commander is
with the Star Wars license. Players begin as independent Tatooine mercenaries who have unfortunately gotten on the bad side of powerful gangster Jabba the Hutt. So to survive, players can either join the Empire as it continues conquering the galaxy or make friends with the Rebels heroically struggling for freedom. Whatever they choose, players then begin building their base and taking on missions.
At their headquarters, players can upgrade new structures and droids to help bolster their forces. Depending on what faction they choose, hero units like Han Solo or giant death machines like AT-ATs will be at their command. With these units, players take on the light real-time strategy missions that make up the game’s single-player campaign. They can also ally with other players or launch offensives against them. However, that means they must remember to keep their own base safe as well by constructing defensive walls and turrets along with deploying strategic air strikes. The missions themselves are brief, easy, and mostly just focus on destruction, but it’s lame how any units brought in can never be used again even if they survive. It leads to needlessly conservative play.
But again, all of this will be familiar to Clash of Clans players. This is mostly just an elaborate Star Wars skin. However, it is hard to deny how great a skin that is. The character models, sound effects, and musical cues are not only fantastic, but almost overwhelmingly nostalgic for the original trilogy.
If this is all part of the master plan to get people excited about Star Wars again, it’s working. Star Wars: Commander is currently in a soft launch phase and will coming to a galaxy near you very soon.
on August 22nd, 2014
is developing a new chain popper game called Marble Duel, where you play as a sorceress names Evy who uses her magics to battle an evil witch and her minions.
In each level Evy must burst colored spheres to gain protections and boosts or damage enemies. Each level will become more and more challenging as Evy grows in power, naturally.
Marble Duel has no specific release date as of yet, but HeroCraft says it is “coming soon.”
on August 20th, 2014
has announced that Earn to Die 2, a sequel to their successful game , will be making its way to the App Store later this year.
This new game will feature a Story Mode five times longer than the original and ten new, completely destructible vehicles. The game is also set in a new urban environment, with levels containing multiple tiers of highway overpasses, tunnels, and zombie-filled factories.
Earn to Die 2 is set to ram onto the App Store later this year.
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