坦克战舰世界炮弹穿深为什么同一门炮穿深会有不同 游戏设计平衡

1. 车组成员。与真实世界的区别在于坦克设驾驶员、炮手、指挥官,有时还搭载一名通讯员或乘员。装填手有时由炮手兼任,有时单独设立。因此,要使一辆坦克发挥其功能至少需要两名车组乘员,而想要发挥战术作用至少需要四名车组成员。在arma3中,一辆M2A4主战坦克还可以搭载6名步兵机动作战。2. 损坏机制。对于一辆坦克而言,我大致分为车壳,履带,引擎,主炮。引擎受损意味着坦克失去机动能力,需要等待工程车的紧急支援。车壳受损意味着装甲可能被穿甲弹洞穿或出现损伤,需要R2B。履带受损意味着一定程度上坦克失去机动能力,可能转向损毁,可能失去单侧履带功能等。而主炮受损意味着坦克只有两样武器可用:主炮边的轻型机枪和舱门处的重型机枪。3. 装甲和弹药。主炮弹药大致分为HE弹和穿甲弹。基于现代的技术发展,新型的主炮炮弹也已经投入使用。一般而言穿甲弹应当用于敌人载具装甲较厚时:炮弹击中装甲瞬间,高温液体从炮弹中喷射而出,熔穿敌人装甲从而杀伤坦克内部。一旦引燃弹药架/舱,燃料或者杀伤组员,则对坦克造成致命打击。对应地,新型装甲开始出现。例如M1A2主战坦克使用过爆破装甲,炮弹击中装甲瞬间,装甲上产生一个反向爆破减弱炮弹的威力,经过实验能大大增强装甲防御能力。4. 烟幕。烟幕应当是坦克常用的辅助装备。规避、撤离、掩护、突击可能都需要车体烟幕。5. 掩体。坦克需要掩体,有时只在需要机动时机动,否则就做为一台127㎜的榴弹炮使用……坦克掩体一般使用沙包、战壕、铁丝网等组合保卫坦克车身,并适当隐蔽炮台。6. 大规模坦克战不常出现。坦克最常用的功能是掩护步兵,TS战地手册上写着:没有步兵配合的坦克毫无价值。使用装甲车身掩护步兵,使用火力压制敌人,通常是靠近战壕中敌人的完美策略。如果不那么人道的话,我愿意加装丙烷喷射器。同时,步兵需要优先处理AT单位和设施。在CQB中,AT可能对坦克造成致命损伤。
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内部人员消息:穿深平衡将会是全面的
新浪游戏   16:27
  More Insider news - perks, penetration
  Hello warriors,
  大家嚎~
  here's a fresh batch of info from the Insider. Right off the bat: do you remember the leaked perks and skills from the Insider that Storm called "fake"? Well, apparently they are coming in the next update of World of Tanks for Xbox (along with the Xbox One port). The PC version is still being considered. The same perks/skills. For PC they are still actually under consideration and it's possible (but not certain of course) that some of them will appear in the PC version as well。
  这是来自内部人员的最新讯息。记得之前泄露的、Storm矢口否认的技能改动思路么?也许这会在下个版本的Xbox版上出现。PC版实装还在考虑中,不过有可能PC版只会实装部分技能
  Regarding the penetration test:
  有关穿深测试:
  The numbers that were leaked were far from complete. The penetration nerf also includes some tier 8 and tier 9 tanks (below tier 8 it wasn't touched, tier 7 tank penetration will not be nerfed - it's possible only some lower tier gold ammo will be changed). The main idea is: penetration now is officially a balance value, there is no more need to argue with penetration historicity. The penetration values that leaked are NOT final (although the E-100 change apparently performed well and will likely stay)。
   泄露出的那些仅仅是冰山一角。穿深nerf也会殃及8-9级车(这样你们就不能说113的穿深是8级水平了XD),8级以下先不动(除了某些金币弹)。主要思路是:穿深反正也是官方承认的平衡系数了,平衡个痛,管他啥历史不历史。之前泄露的数值也不是最终的(E-100改动后好像表现良好,有可能会保留改动)
  The idea the developers got is the following:
  开发者们的思路大致如下:
  - TD's are to have 240-250mm and above
  TD的穿深控在240-250mm或再多一些
  - HT's are to have the second best penetratio between 232 and 250mm
  重型们拥有第二高的穿深,在232-250mm之间
  - MT's are third with 202 to 240mm
  中型的穿深在202-240mm间(谁是202啊woc)
  - LT's would be the last with 175-220mm at max
  轻型的穿深撑死了在175-220之间(1390表示不服)
  These numbers might of course vary from the final product, it just demonstrates how the developers are thinking. There are some concerns that 230mm for mediums might be insufficient to even fire at the sides of a tank. One developer on penetration changes:
  这些数字当然也可能与最终结果不符,这只是代表了开发者们的思路。其实他们也担心230mm的穿深对中型来说可能连侧面都偷不穿。下面是一位开发者对于穿深改动的看法:
  "A noob's dream is to drive the "perfect tank that can penetrate all its shots and bounce everyone else's", so its either up-armor everyone's tanks or reduce the penetration - obviously, the penetration change IS sekected for the sake of bringing armor into value again and because having an IS-7/IS-4 with 400mm armor would only make it ridiculous, driving top tier doesnt mean you have to penetrate every of your shots, that's why armor exists."
  “菜b的梦想就是驾驶一辆‘完美的坦克,打人炮炮穿,人打炮炮跳’,所以要么加强所有车的装甲,要么砍穿深――显然,穿深的改动正好能达成加强装甲角色的目的,而且给IS-7或IS-4 400mm的装甲只会弄巧成拙。就算开顶级车也不意味着你可以炮炮穿,这就是装甲存在的意义。”
  - the devs are also still considering the remove the 155mm gun of the Foch 155 and replace it with 5-6 round 120mm gun。
  开发者们也在考虑砍掉福煦155的155炮,用5-6发弹夹的120炮代之(那tm还能叫福煦155?)
  - the IS-7 armor is fine, it's very durable from front
  IS-7装甲挺好的啊,正面挺耐揍的
  - IS-4 frontal armor was slightly buffed, it won't be changed
  IS-4的前装甲也被轻微buff了,不会改了
  - the Super Pershing armor was confirmed NOT being screwed up, it's actually the Tank Inspector problem
  超潘的装甲被证实没有问题了,只是查看器问题
  - one of the ideas to rework artillery is to artificially prevent one-shot kills (not high damage shots, just kills) that are responsible for much anger. Basically the damage would be "cut" so the tank stays alive。
  重平衡火炮的主意之一是避免一炮秒的情况(不是避免击穿出高伤,只是防一炮秒),这太容易让人拍案而起了。这个的意思呢就是可能要“砍”伤害,从而让被灌的坦克能(sheng)活(bu)下(ru)来(si)
  - most of the Overlord map bugs will be fixed in 9.8. Gameplay-wise, the map is considered very, very good, players like it and more maps will continue in this trend
  诺曼底地图的大部分bug都会在9.8修复。从游戏性的角度来说,这地图真是太太太太棒了,玩家们很喜欢,会加入更多这种趋势的地图的
  - there will be apparently a personal poll (sent to individual players) about their ideas regarding artillery fix in WoT. Players that will answer crap like "remove arty from the game" (ranting against artillery without constructive ideas) will be removed from any future feedback polls
  有一个有关WOT中火炮修复的主意的个人投票,回答诸如“删了火炮吧”一类废话(不是啥建设性的意见)的玩家会在今后的反馈投票中被咔嚓掉
  - there is apparently a weird trend on the US server where players are actually blaming non-NA players for "cluttering up" their servers, "increasing their ping". According to WG support service, this is pure bullshit。
  美服有个奇怪的趋势,玩家们谴责非北美的玩家把他们的服务器搞乱,“增加他们的ping值”。根据WG客服,这特么都是扯淡
  最后插播一句:
  - first German ship in WoWs will come to supertest "soon"
  首艘德国战舰会在“不久”后加入战舰世界的超测(不知道“艘”这个量词用得恰切与否)
  来源:网络
相关报道:&#160; 16:17:42
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坦克世界为什么同一门炮穿深会有不同 游戏设计平衡机制(2)
来源:未知
作者:胖子
  (比起-7算好的,当然-7也是平衡产物)
  SR上也出现了一篇Q&A,跟昨天那篇内容差不多,下面补的是昨天没提到的部分:
  - Average lifespan of a tank in random battle is 4 minutes
  随机战中战车的平均存活时间为4min
  - The plans for 2016 are &huge, no joke&, many of the old issues will be fixed
  2016年的计划&巨大,不骗你&,很多旧问题会修复
  The lack of unlockable modules on tier 1 Czech tank is intentional, the developers will have a look at the statistics and maybe will introduce the same to all other tier 1s
  捷克1级车可研发的模块少是故意的,开发者们会看看统计数据,然后决定是不是将其他1级车也做成这样
  - Storm doesn&t have any information about alleged massive crashes of 9.13
  Storm没有任何有关传言中9.13大量崩溃的信息
  - Q: &Storm, can you tell me what you are doing exactly?& A: &Nobody knows exactly&
  Q:&Storm,你能告诉我们你实际上在干啥嘛?& A:&实际上没人知道&
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