qak gta5 hgoihjj7 the same time as the one I have

Access denied | www.gta5-mods.com used Cloudflare to restrict access
Please enable cookies.
What happened?
The owner of this website (www.gta5-mods.com) has banned your access based on your browser's signature (43c77e168a1a5396-ua98).The moon 7. - 歌单 - 网易云音乐
The moon 7.
Wellcome to the erdoniya music world.
播放:9242次
喜欢这个歌单的人
网易云音乐多端下载
同步歌单,随时畅听320k好音乐
网易公司版权所有(C)杭州乐读科技有限公司运营:
违法和不良信息举报电话:6
举报邮箱:Access denied | www.gta5-mods.com used Cloudflare to restrict access
Please enable cookies.
What happened?
The owner of this website (www.gta5-mods.com) has banned your access based on your browser's signature (43c77e1e5c9e5396-ua98).From Wikipedia, the free encyclopedia
Grand Theft Auto V is an
video game developed by
and published by . It was released in September 2013 for
and , in November 2014 for
and , and in April 2015 for . It is the first main entry in the
since 2008's . Set within the fictional state of San Andreas, based on , the
story follows three criminals and their efforts to commit heists while under pressure from a government agency. The
design lets players
San Andreas' open countryside and the fictional city of Los Santos, based on .
The game is played from either a
perspective and its world is navigated on foot or by vehicle. Players control the three lead protagonists throughout single-player and switch between them both during and outside missions. The story is centred on the heist sequences, and many missions involve shooting and driving gameplay. A "wanted" system governs the aggression of law enforcement response to players who commit crimes. , the game's
mode, lets up to 30 players engage in a variety of different
and competitive game modes.
began soon after Grand Theft Auto IV's release and was shared between many of Rockstar's studios worldwide. The development team drew influence from many of their previous projects such as
and designed the game around three lead protagonists to innovate on the core structure of its predecessors. Much of the development work constituted the open world's creation, and several team members conducted field research around California to capture footage for the design team.
features an original score composed by a team of producers who collaborated over several years.
Extensively marketed and widely anticipated, the game broke industry sales records and became the fastest-selling entertainment product in history, earning 800 million in its first day and US$1 billion in its first three days. It received widespread critical acclaim, with praise directed at its multiple protagonist design, open world, presentation and gameplay. However, it
related to its depiction of women and a mission featuring torture during a hostage interrogation. Considered one of 's most significant titles and among the , it
awards from several . It is the third
with over 95 million copies shipped, and is one of the most financially successful entertainment products of all time, with over US$6 billion in worldwide revenue.
Grand Theft Auto V is an
played from either a
or . Players complete missions—linear scenarios with set objectives—to progress through the story. Outside of the missions, players may
the . Composed of the San Andreas open countryside area, including the fictional Blaine County, and the fictional city of Los Santos, the world is much larger in area than earlier entries in the series. It may be fully explored after the game's beginning without restriction, although story progress unlocks more gameplay content.
Players may take cover behind objects during firefights to avoid taking damage from enemies.
Players use
attacks, firearms and explosives to fight enemies, and may run, jump, swim or use vehicles to navigate the world. To accommodate the map's size, the game introduces vehicle types absent in its predecessor , such as . In combat,
may be used as assistance against enemies. Should players take damage, their health meter will gradually regenerate to its halfway point. Players
at hospitals when their health depletes. If players commit crimes, law enforcement agencies may respond as indicated by a "" meter in the
(HUD). Stars displayed on the meter indicate the current wanted level (for example, at the maximum five-star level, police helicopters and
teams swarm to lethally dispatch players). Law enforcement officers will search for players who leave the wanted vicinity. The meter enters a cool-down mode and eventually recedes when players are hidden from the officers' line of sight that displays on the .
The single-player mode lets players control three characters: ,
and —criminals whose stories interconnect as they complete missions. Some missions are completed with only one character and others feature two or three. Outside the missions, players may switch between characters at will by a directional compass on the HUD. The game may switch characters automatically during missions to complete certain objectives. A character's compass
will flash red if he is in danger and needs help, and flash white if he has a strategic advantage. Though players complete missions as any of the three protagonists, the more difficult heist missions require aid from -controlled accomplices with unique skill sets like computer hacking and driving. If an accomplice survives a successful heist, they take a cut from the cash reward and may be available for later missions with improvements to their unique skills. Some heists afford in a
mission, players may either stealthily subdue civilians with an
or conspicuously storm the venue with guns drawn.
Each character has a set of eight skills that represent their ability in certain areas such as shooting and driving. Though skills improve through play, each character has a skill with expertise by default (i.e. Trevor's flying skill). The eighth "special" skill determines the effectiveness in performing an ability that is unique to each respective character. Michael enters
in combat, Franklin slows down time while driving, and Trevor deals twice as much damage to enemies while taking half as much in combat. A meter on each character's HUD depletes when an ability is being used and regenerates when players perform skilful actions (for example,
in vehicles as Franklin or performing
as Michael).
While free roaming the game world, players may engage in context-specific activities such as
or . Each character has a
for contacting friends, starting activities and accessing an in-game Internet. The Internet lets players trade in stocks via a . Players may purchase properties such as garages and businesses, upgrade the weapons and vehicles in each character's arsenal, and customise their appearance by purchasing outfits, haircuts and tattoos.
Michael Townley, Trevor Philips, and Brad Snider partake in a botched robbery in Ludendorff, North Yankton. Nine years later, Michael is living under
with his family in Los Santos, under the alias Michael De Santa. Across town, gangbanger Franklin Clinton is working for a corrupt
car salesman and meets Michael while attempting to fraudulently
his son' the two later become friends. When Michael finds his wife Amanda sleeping with her tennis coach, he and Franklin chase the coach to a mansion, which Michael destroys in anger. The owner turns out to be the girlfriend of Martin Madrazo, a Mexican drug lord who demands compensation to avoid further violence. Michael returns to a life of crime to obtain the money, enlisting Franklin as an accomplice. With the help of Michael's old friend Lester, a crippled hacker, they perform a jewellery shop heist to pay off the debt. Trevor, who now lives in a trailer park on the outskirts of Los Santos and believes Michael was killed in their failed robbery, hears of the heist and realises that it was Michael's handiwork. Trevor surprises Michael and reunites with him, after tracking down his home.
In time, the personal lives of the protagonists begin to spiral out of control. Michael's increasingly erratic behaviour prompts his family to leave him. When he becomes a movie producer at film studio Richards Majestic, Michael comes into conflict with Devin Weston, a self-made billionaire
and , who vows revenge after his attempts to shut down the studio are thwarted by him. Franklin, meanwhile, rescues his friend Lamar Davis from gangster and former friend Harold "Stretch" Joseph, who repeatedly attempts to kill Lamar to prove himself to his new brethren. At the same time, Trevor's reckless efforts to consolidate his control over various
in Blaine County see him waging war against
outlaw motorcycle club, several Latin American street gangs, rival
dealers, hillbillies,
Merryweather, and
kingpin Wei Cheng.
Federal Investigation Bureau (FIB) agents Dave Norton and Steve Haines contact Michael and demand that he perform a series of operations to undermine a rival agency, the International Affairs Agency (IAA). Under Steve's direction and with Lester's help, they attack an armoured convoy carrying funds intended for the IAA, and steal an experimental chemical weapon from an IAA-controlled lab. As Steve comes under increasing scrutiny, he forces Michael and Franklin to erase any evidence being used against him from the FIB servers. Michael takes the opportunity to wipe the data on his own activities, destroying Steve's leverage over him.
Eventually, Michael, Trevor, Franklin, and Lester start planning their most daring feat ever: raiding the Union Depository's gold bullion reserve. By this time, Michael reconciles with his family. However, Trevor discovers that Brad was not imprisoned as led to believe, but killed during the Ludendorff heist and buried in the grave marked for Michael. Trevor's feelings of betrayal cause friction within the group and threaten to undermine their Union Depository plans. When Michael and Dave are betrayed by Steve and become caught in a
between the FIB, IAA, and Merryweather, Trevor, feeling that he is the only one that has the right to kill Michael, comes to their aid. Despite not forgiving Michael, Trevor agrees to perform the Union Depository heist and part ways with him afterwards.
The heist is completed successfully, but Franklin is then approached separately by Steve and Dave, who contend that Trevor is a liability, and Devin, who wants retribution for Michael's betrayal. Franklin has three choices: kill Trevor, kill Michael, or attempt to save both in a . Should Franklin choose to kill either Michael or Trevor, he ceases contact with the man he spares and returns to his old life. Otherwise, the trio withstands an onslaught from the FIB and Merryweather before going on to kill Steve, Stretch, Wei, and Devin. Michael and Trevor reconcile, and the three cease working together but remain friends.
in 2008, following Grand Theft Auto IV's release. Development was conducted by a team of more than 1,000 people, including Rockstar North's core team and staff from parent company ' studios around the world. The proprietary
(RAGE) was overhauled for the game to improve its
rendering capabilities. The
software handle additional animation and rendering tasks. Having become familiar with the
hardware over time, Rockstar found they were able to push the consoles' graphical capabilities further than in previous games. Analyst estimations place the game's combined development and marketing budget at more than 170 million (US$265 million), which would make it the most expensive game ever made at that time.
The open world was modelled on
and , and its design and in-game render constituted much of the game's early work. Key members of the game world production team took field research trips throughout the region and documented their research with photo and video footage.
projections of Los Angeles were used by the team to help design Los Santos' road networks. To reflect and reproduce Los Angeles' demographic spread, the developers studied census data and watched documentaries about the city. The team considered creating the open world the most technically demanding aspect of the game's production.
A fundamental design goal from the outset was to innovate on
core structure by giving players control of three lead protagonists instead of one. The idea was first raised during ' development, but contemporaneous hardware restrictions made it infeasible. Having developed two Grand Theft Auto IV episodic expansion packs featuring new protagonists in 2009, the team wanted to base Grand Theft Auto V around three simultaneously controlled protagonists. The team viewed it as a spiritual successor to many of their previous games (such as Grand Theft Auto IV,
and ), and designed it to improve upon their gameplay mechanics. They sought to improve the action gameplay by refining the shooting mechanics and cover system and reworked the driving mechanics to correct Grand Theft Auto IV's difficult vehicle controls.
After an audition process, ,
were selected to portray Michael, Franklin and Trevor, respectively. Their performances were mostly recorded using
technology, but dialogue for scenes with characters seated in vehicles was recorded in studios instead. The game is the first in its series to feature , composed by a team of producers collaborating with each other over several years. Licensed music provided by an in-game radio is also used. The team licensed more than 241 tracks shared between fifteen radio stations, with an additional two stations providing . Some of the tracks were written specifically for the game, such as rapper and producer ' original work composed for the FlyLo FM radio station he hosts.
The game was first announced by Rockstar Games on 25 October 2011. They released its debut trailer one week later, with an official press release acknowledging its setting. Journalists noted that the announcement ignited widespread anticipation within the gaming industry, which they owed to the cultural significance of the series. The game missed its original projected Q2 2013 release date, pushed back to 17 September to allow for further polishing. To spur
game sales, Rockstar collaborated with several retail outlets to make a
with extra in-game features. They ran a
strategy with a website for a fictional religious cult, "The Epsilon Program", that offered users the chance to feature in the game as members of the cult.
A comparison of the
(left) and PlayStation 3 (right) versions of the game. The enhanced re-release features greater draw distances and higher-resolution textures than the original versions.
A re-release of the game was announced for
at . This enhanced version features an increased draw distance, finer texture details, denser traffic, upgraded weather effects, and new wildlife and vegetation. It includes a new on-foot first-person view option, which required the development team to overhaul the animation system to accommodate first-person gameplay. The PlayStation 4 and Xbox One versions were released on 18 November 2014. The PC version, initially scheduled for simultaneous release with the console versions, was delayed until 14 April 2015. According to Rockstar, it required extra development time for "polish". The PC version is capable of 60
gameplay at , and the Rockstar Editor lets players capture and edit gameplay videos. Design director Imran Sarwar announced in October 2017 that the game would not receive single-player , despite Rockstar's original plan for a 2014 release, citing the continued growth of Grand Theft Auto Online and the upcoming
as reasons for the cancellation.
Grand Theft Auto V was released to critical acclaim. , which assigns a
rating in the 0–100 range, calculated an average score of 97 out of 100 based on 50 reviews for the PlayStation 3 version and 58 reviews for the Xbox 360 version. The game is Metacritic's fifth-highest rated, tied with a number of others. Reviewers liked the multiple lead character formula, heist mission design and presentation, but some did not agree on the quality of the story and characters. 's Keza MacDonald called Grand Theft Auto V "one of the very best video games ever made", and
considered it "generation-defining" and "exceptional".
wrote that it is a "remarkable achievement" in open world design and storytelling, while 's Tom Hoggins declared it a "colossal feat of technical engineering". It became only the second ever western developed game to be awarded a perfect score from the Japanese video game magazine .
's Jeff Bakalar felt that the game encouraged players to engage with all three characters. Edge found that switching players was helpful for avoiding long travel times to mission start points. Because of the switching mechanic, 's Matt Bertz noted that players are kept "in the thick of the action" during shootouts. 's Tom Bramwell wrote that switching added a tactical element to shootouts as characters set up in strategic outposts would cause fewer "shooting gallery" situations than previous instalments. IGN's MacDonald felt the switching feature gave players more choice in their approach and made missions less predictable.
considered the heist missions a welcome deviation from series typical mission structure. Eurogamer's Bramwell likened them to "blockbuster set-pieces" and 's Carolyn Petit cited the 1995 film
as a stylistic influence on their design. 's Xav de Matos felt creativity and methodical approaches were encouraged. 's Chris Plante likened rapid character switching during heist missions to "film editing, with the player serving as editor, switching rapidly to the most interesting perspective for any moment". ' Andy Kelly felt that overall mission design was more diverse than and lacked the escort errands of its predecessors.
Los Santos, the city featured in the game's open world. Reviewers praised its design and similarity to Los Angeles. The departure from Grand Theft Auto IV's Liberty City was also well received.
Edge praised the game's graphical fidelity and absence of . Play complimented the draw distances and weather and lighting systems. Eurogamer's Bramwell considered the lighting system to be the game's biggest advancement.
(OXM)'s Mikel Reparaz thought that the game was "probably the Xbox 360's greatest technical achievement", and was surprised that the open world could render on the console. Reviewers lauded the open world's design, some further complimenting the game for streamlining Los Angeles' geography into a well-designed city space. ' Brandon Jones considered the Los Angeles emulation authentic and the open world "full of voice and personality". IGN and
(OPM) made favourable comparisons between Los Santos and Grand Theft Auto IV's Liberty City. OXM's Reparez felt Los Santos surpassed the "grey and gritty" Liberty City. Reviewers praised the world's satire of contemporary American culture—OPM's Joel Gregory opined that "the scathing social commentary is, of course, present and correct".
called the sound design "impeccable" and praised the actors' performances, original soundtrack and licensed music use. IGN and Giant Bomb commended the music selection and felt that the original score enhanced dramatic tension during missions. GameSpot's Petit wrote that the score "lends missions more cinematic flavour". Edge said that the licensed music enhanced the city's "already remarkable sense of space" and that the original score improved the atmosphere of the gameplay. They summarised the game as "a compendium of everything Rockstar has learnt about the power of game music in the past decade".
Many reviewers found the land-based vehicles more responsive and easier to control than in previous games. Game Informer's Bertz explained that "cars have a proper sense of weight, while retaining the agility necessary for navigating through traffic at high speeds". In addition to the vehicle handling, most reviewers noted the shooting mechanics were tighter than they had been in previous games, but Destructoid's Sterling felt that in spite of the improvements, auto-aim was "twitchy and unreliable" and cover mechanics "still come off as dated and unwieldy". Some reviewers felt the game solved a continual problem by adding mid-mission .
The story and characters—particularly Trevor—polarised reviewers. Some felt that the narrative was not as well written as previous Rockstar games and cited Grand Theft Auto IV and Red Dead Redemption's plot strengths. Others felt that the protagonists' contrasting personalities gave the narrative tighter pacing. 's Hollander Cooper thought the game negated inconsistencies in the story of previous entries, whose single lead protagonists had muddled morality. GameSpot's Petit considered Trevor, in particular, a "truly horrible, terrifying, psychotic human being—and a terrific character". Eurogamer's Bramwell found Trevor "shallow and unconvincing", and felt that his eccentricities hurt the narrative and overshadowed Michael and Franklin's character development. Joystiq's de Matos faulted the protagonists' lack of likability for him, and found the ambivalence between Michael and Trevor a tired plot device as their conflict grew into a "seemingly endless cycle". 's Greg Tito had difficulty connecting with the characters' emotions since they acted out of greed with no sense of morality and thus gave players little reason to support them.
Re-release
Grand Theft Auto V's re-release, similarly, received critical acclaim. Metacritic calculated an average score of 97 out of 100 based on 66 reviews for the PlayStation 4 version and 14 reviews for the Xbox One version, and 96 out of 100 based on 48 reviews for the PC version. Game Informer's Andrew Reiner considered the addition of first-person "another significant breakthrough for the series" in the vein of 's shift to third-person from 's bird's-eye view. GameSpot's Mark Walton found that playing in first-person heightened the impact of Grand Theft Auto V's violence, which made him reflect on morality and character motivation more than before. VideoGamer.com opined that players feel like inhabitants of the world, rather than "guns attached to a floating camera". IGN's Dan Stapleton found the game more immersive in first-person, creating a "surprisingly different experience". VideoGamer.com praised the "finer details" in first-person animations like camera lean when players take corners on motorcycles, or the navigational instruments in plane cockpits. Reviewers found playing the game more difficult in first-person, but Game Informer's Reiner preferred the challenge.
GameSpot's Walton thought the graphics improvements made the open world "even more spectacular", especially because of improved . Of the first-person view, he said that "at ground level everything looks bigger and more imposing" because of the improved graphics. IGN's Stapleton favoured the PlayStation 4 version's graphics over the Xbox One but thought both consoles rendered the game well and maintained mostly consistent frame rates. He praised the increased frame rate and graphics options offered in the PC version. VideoGamer.com called the console version's frame rate so consistent it was "scarcely believable", although GameSpot's Walton cited occasional frame rate dips. GameSpot's Peter Brown opined that the PC version let players "witness the full extent of Rockstar's admirable handiwork", but noted that it "retains evidence of its
roots ... with simple geometry". VideoGamer.com praised the Rockstar Editor's accessibility on PC but criticised some of its limitations, such as camera angle restrictions. IGN's Stapleton appreciated the PC version's customisable controls, and GameSpot's Brown felt that constant switching between the mouse and keyboard and a gamepad was necessary for "the best experience". 's Chris Thursten called the game "the most beautiful, expansive and generous" of the series.
On the game's multiplayer, IGN's Stapleton reported low player counts in matches, long wait times in lobbies, server disconnection and occasional crashes. "Because of that," he wrote, "I can't strongly recommend ... the multiplayer experience alone". VideoGamer.com found online character progression streamlined by comparison with the original version. According to them, the "grind of just doing
until co-op Jobs arrive with regularity" was lost, and newcomers would likely find multiplayer enjoyable and balanced. However, they wrote of frequent server disconnection, especially during load screens. GameSpot's Walton thought that Grand Theft Auto Online "still suffers from a lack of direction" for its open-ended and frenetic gameplay, but still is fun. Game Informer's Reiner reported "minimal lag or issues in the expanded firefights and races".
Grand Theft Auto V
from . Prior to its release, it received Most Anticipated Game at the
. The game was review aggregators Metacritic and GameRankings' highest rated for the year 2013. The game appeared on several year-end lists of 2013's best games, receiving wins from independent journalist , , Edge, the , the
and . It was named the Best Xbox Game by , GameSpot, and IGN, and the Best Multiplatform Game by Destructoid. Rockstar Games and Rockstar North won Best Studio and Best Developer from Edge, and the
Various in-game elements were recognised with awards. Two characters, Trevor Philips and , received numerous nominations for Best Character, and Lamar won the award from Giant Bomb. The music received awards from Spike VGX,
and . Grand Theft Auto Online won Best Multiplayer from GameTrailers and BAFTA, and Best Xbox 360 Multiplayer from IGN. Online was also nominated for Biggest Disappointment by
and Hardcore Gamer. Grand Theft Auto V won Best Technical Achievement in the Telegraph Video Game Awards, and Best Technology at the 14th Annual . The graphical and artistic design received awards from IGN, The Daily Telegraph and BAFTA, and a nomination at the Game Developers Choice Awards.
The game received numerous other awards. It was awarded the title of Most Immersive Game at the Inside Gaming Awards. The general public voted for the game to receive the User Choice Award at the PlayStation Awards 2013 and the Community Choice award from Destructoid. The game received the Platinum Award at the PlayStation Awards and was named the Best British Game from BAFTA. At IGN's Best of 2013 Awards, it received multiple wins, including Best Xbox 360 Graphics, Best Xbox 360 Sound, and Best Action Game on Xbox 360, PlayStation 3 and overall.
Within 24 hours of its release, Grand Theft Auto V generated more than US$800 million in worldwide revenue, equating to approximately 11.21 million copies sold for Take-Two Interactive. The numbers nearly doubled analysts' expectations for the title. Three days after release, the game had surpassed one billion dollars in sales, making it the fastest selling entertainment product in history. Six weeks after its release, Rockstar had shipped nearly 29 million copies of the game to retailers, exceeding the lifetime figures of Grand Theft Auto IV. On 7 October 2013, the game became the best-selling digital release on
for PlayStation 3, breaking the previous record set by , though numerical sales figures were not disclosed. It broke seven
on 8 October: best-selling video game in 24 hours, best-selling action-adventure video game in 24 hours, highest grossing video game in 24 hours, fastest entertainment property to gross US$1 billion, fastest video game to gross US$1 billion, highest revenue generated by an entertainment product in 24 hours, and most viewed trailer for an action-adventure video game. A digital version was released on 18 October for the Xbox 360, which went on to become the highest grossing day-one and week-one release on . As of May 2014, the game has generated over US$1.98 billion in revenue. As of August 2014, the game has sold-in over 34 million units to retailers for the PlayStation 3 and Xbox 360. By December 2014, the game had shipped 45 million copies, including 10 million copies of the re-released version. As of May 2018, the game has shipped over 95 million copies worldwide across all platforms, and generated over US$6 billion by April 2018, making it one of the most profitable entertainment products of all time.
In the United Kingdom, the game became the all-time fastest-selling, selling more than 2.25 million copies in five days. This broke the record set by
at two million copies over the same period. It broke the day one record by selling 1.57 million copies and generating ?65 million. In two weeks, the game sold more than 2.6 million copies and generated ?90 million, which accounted for 52% of games sold in September 2013. After three weeks on sale, it beat Grand Theft Auto IV's lifetime sales in the United Kingdom. In its fourth week, it became the fastest-selling title to break the three million barrier in the UK, thus overtaking 's lifetime sales. In November 2014, the game became the best-selling game of all time in the UK, overtaking Black Ops. The game was similarly successful in North America: it was the best selling game in September, representing over 50% of software sales and boosting overall software sales by 52% compared to September 2012.
Developed in tandem with the single-player mode, the online multiplayer mode
was conceived as a separate experience to be played in a continually evolving world. Up to 30 players freely roam across the game world and enter lobbies to complete jobs (story-driven competitive and cooperative modes). The Content Creator toolset lets players create their own parameters for custom jobs, like racetracks and
weapon . Players may band together in organised player teams called crews to complete jobs together.
extends crews formed in 's multiplayer mode to those of Grand Theft Auto Online. Players may create their own crews and join up to five total. Crews win multiplayer matches to earn
and climb .
Grand Theft Auto Online launched on 1 October 2013, two weeks after Grand Theft Auto V's release. Many players reported connection difficulties and game freezes during load screens. Rockstar released a technical patch on 5 October in an effort to resolve the issues, but problems persisted the second week following launch as some players reported their character progress as having disappeared. Another technical patch was released on 10 October combating the issues and Rockstar offered a GTA$500,000 (in-game currency) stimulus to the accounts of all players connected to Online since launch as recompense. Because of the widespread technical issues present at launch, many reviewers bemoaned their Grand Theft Auto Online experience but generally recognised its open-ended exploration and dynamic content as strengths.
Post-release content is continually added to Grand Theft Auto Online through free title updates. Some updates add new game modes and features, and others feature themed gameplay content, such as the
Special update that added patriotic-themed content on 1 July 2014. The widely anticipated Online Heists update launched on 10 March 2015 and suffered some initial technical difficulties due to the increased user load. Shortly after the game's PC release, some players reported being banned from Grand Theft Auto Online for using
and cosmetic
in single-player. Rockstar stated in their official blog that nobody had been banned from Online for using single-player mods, but that recent updates to the PC version had the "unintentional effect" of making such mods unplayable. They stated that mods are unauthorised and may cause unforeseen technical problems and instabilities.
The game has
related to its violence and depiction of women. A mission that requires players to use torture equipment in a hostage
polarised reviewers, who noted its political commentary but felt that the torture sequence was in poor taste. The mission also received criticism from politicians and anti-torture charity groups. The game became subject to widespread online debate over its portrayal of women, particularly in the wake of the backlash against GameSpot journalist Carolyn Petit when she claimed the game was
in her review. After Petit's review webpage received more than 20,000 largely negative comments, many journalists defended her right to an opinion and lamented the gaming community's defensiveness towards criticism. Television personality
and actress
both filed lawsuits against Rockstar in allegation that characters in the game were based on their likenesses. Their lawsuits were later dismissed. Australian department store
pulled the game from their 300 stores following a
petition against depictions of violence towards women in the game.
Critics concurred that Grand Theft Auto V was among 's best and a great closing title before the 's emergence. Polygon's Plante observed that the game would "bridge between games' present and the future", and declared it "the closure of this generation, and the benchmark for the next". VideoGamer.com's Simon Miller considered it "the ultimate
for this console cycle" that would "cast a long shadow over the next". Three days after its release, the game ranked second on IGN's "Top 25 Xbox 360 Games" list. Editor Ryan McCaffrey considered that the open world's scale and detail succeeded the majority of other Xbox 360 games. He called the game "a triumph both for gamers and for the medium itself, and it deserves its runaway success". In November 2013,
placed the game third on their "Top 100 Games of the Generation" list. They cited its improved shooting and driving mechanics over its predecessors, and considered the multiple protagonist design "a welcome change of pace" that could become an eighth generation gaming benchmark. In December, The Daily Telegraph listed the game among their "50 best games of the console generation". They called it a "cultural behemoth" that "will be Rockstar's lasting legacy".
In January 2014, Computer and Video Games ranked the game fourth on their "Games of the Generation 20–1" list.
Editor Rob Crossley said that for the first time, Rockstar created an "utterly beautiful" open world. He found that the game did away with Grand Theft Auto IV's repetitive mission design and focused instead on fun gameplay. In May, IGN ranked it eighth on their "Top 100 Games of a Generation" list and called it a "huge, raucous, and wildly ambitious bridge towards the [eighth] generation of console gaming". The next month, it placed third on IGN's "Games of a Generation: Your Top 100" list as voted by the site's readers. In August, Game Informer ranked it third on their "Top 10 Action Games Of The Generation" list. They compared the game's quality to that of its predecessor but thought that its ensemble character set-up, varied missions and multiplayer superseded Grand Theft Auto IV's placement on the list. They wrote of the story's absurd drama and the open world's vastness, and did not "regret a single second" spent playing the game. In November, Edge named it the fifth best game of its generation and commented that "no other game studio is even daring to attempt an open world game in its tradition because there is simply no possibility of measuring up to [its] standards." In 2015, the publication rated it the second greatest video game of all time. The game ranked high on several best game lists dete it featured eighth on 's "100 Greatest Video Games Of All Time" list, and fifth on 's "Top 100 Games" list, as voted by the magazine and programme's respective audiences. It was the most
game of 2015, despite being released over a year earlier.
Additional work by , , ,
The first-person view is only available in the Microsoft Windows, PlayStation 4 and Xbox One versions of the game.
Art director Aaron Garbut estimated that it is large enough to fit the game worlds of ,
inside of it.
Accessed via a pop-up "weapon wheel" that features eight slots corresponding to different weapon types.
Players can alternatively hail
that drive to specific destinations.
Health is fully replenished by using
or consuming food and drink.
Players arrested or killed by officers during missions may restart from the last .
Players may take alternative evasive measures like respraying their vehicle at , which instantly erases the wanted level.
In Grand Theft Auto V, the FIB and IAA are fictionalised parodies of the
and , respectively.
Media analyst Arvind Bhatia estimated that the development budget exceeded US US$137 million.
reporter Marty McLaughlin estimated that the combined budget of the development and marketing efforts exceeded GB?170 million (US$265 million).
The Microsoft Windows, PlayStation 4 and Xbox One versions add another 162 tracks to the in-game radio.
Grand Theft Auto V shares its status as fifth-highest rated game on Metacritic with , , , , , , , ,
and . The games that are rated higher than Grand Theft Auto V are , ,
and Grand Theft Auto IV.
The game's first-day sales record beat the previous record of US$500 million set by .
The game's US$1 billion revenue broke the previous record set by Call of Duty: Black Ops II, which took 15 days to surpass US$1 billion in sales.
The PlayStation 3 and Xbox 360 versions of Grand Theft Auto Online allow up to 16 concurrent players, while the PlayStation 4 and Xbox One versions allow up to 30 concurrent players.
(17 September 2013). Grand Theft Auto V.
and . . Level/area: Credits.
Pitcher, Jenna (9 October 2013). . . .
from the original on 9 October .
Krupa, Daniel (4 November 2014). . . .
from the original on 4 November .
Hamilton, Kirk (24 September 2013). . . .
from the original on 6 August .
Simmons, Alex (12 November 2012). . . .
from the original on 20 February .
Hussain, Tamoor (8 November 2012). . . .
from the original on 10 November .
Simmons, Alex (13 November 2012). . . .
from the original on 16 November .
Hoggins, Tom (2 May 2013). . . London: .
from the original on 14 September .
Keith, Stuart (3 May 2013). . . .
from the original on 27 April .
Hernandez, Patricia (7 May 2015). . . .
from the original on 31 January .
Sterling, Jim (16 September 2013). . . ModernMethod/Destructoid LLC.
from the original on 14 October .
Reilly, Luke (3 September 2013). . . .
from the original on 3 September .
Petit, Carolyn (2 May 2013). . . .
from the original on 31 October .
Bertz, Matt (2 May 2013). . . GameStop.
from the original on 13 September .
MacDonald, Keza (9 July 2013). . . .
from the original on 21 September .
Weaver, Tim (3 May 2013). . . .
from the original on 14 September .
Bertz, Matt (2 May 2013). . . GameStop.
from the original on 11 September .
Aziz, Hamza (2 May 2013). . . ModernMethod/Destructoid LLC.
from the original on 5 May .
Cooper, Hollander (16 September 2013). . . .
from the original on 12 October .
Bertz, Matt (2 May 2013). . . GameStop.
from the original on 13 September .
(21 September 2013). . Quarter to Three.
from the original on 17 March .
(17 September 2013). Grand Theft Auto V.
and . . Level/area: Something Sensible.
(17 September 2013). Grand Theft Auto V.
and . . Level/area: The Time's Come.
(17 September 2013). Grand Theft Auto V.
and . . Level/area: The Third Way.
Hill, Matt (7 September 2013). . . .
from the original on 8 September .
Morgan, Thomas (17 September 2013). . . Gamer Network.
from the original on 17 September .
Bernstein, Joseph (13 August 2013). . .
from the original on 15 August .
Villapaz, Luke (8 September 2013). . . IBT Media.
from the original on 12 September .
Sinclair, Brendan (1 February 2013). . .
from the original on 4 February .
Schreier, Jason (2 November 2011). . . .
from the original on 2 November .
. . . 2 January 2014.
from the original on 2 January .
Reilly, Luke (5 September 2013). . . .
from the original on 7 September .
Bertz, Matt (9 July 2013). . . .
from the original on 10 July .
Molina, Brett (9 October 2013). . .
from the original on 8 August .
Tuffclub (17 December 2013). . The Sixth Axis.
from the original on 18 December .
Corriea, Alexa Ray (3 October 2013). . . .
from the original on 3 October .
Stutz, Colin (26 October 2013). . .
from the original on 27 October .
. . 17 November 2014.
from the original on 14 August .
Shamoon, Evan (28 August 2013). . . .
from the original on 30 August .
. . . 25 October 2011.
from the original on 22 October .
Stuart, Keith (2 November 2011). . . .
from the original on 26 September .
Robinson, Andy (3 November 2011). . .
from the original on 4 November .
Video Game Awards (13 December 2011). . .
from the original on 18 November .
Poole, Steven (9 March 2012). . . .
from the original on 26 September .
Terdiman, Daniel (17 April 2012). . . .
from the original on 17 May .
Karmali, Luke (31 January 2013). . . .
from the original on 31 January .
Win-Poole, Lesley (23 May 2013). . . Gamer Network.
from the original on 7 June .
Prescott, Shaun (30 April 2013). . .
from the original on 1 May .
Sarkar, Samit (9 June 2014). . . .
from the original on 26 June .
Crossley, Rob (24 February 2015). . . .
from the original on 24 February .
Makuch, E Crossley, Rob (13 January 2015). . . .
from the original on 13 January .
R* Q (14 April 2015). . Rockstar Newswire. .
from the original on 14 April .
Joe Donnelly. . pcgamer.com 2017.
from the original on 1 December .
from the original on 17 December .
Bramwell, Tom (16 September 2013). . . Gamer Network.
from the original on 18 September .
. Gematsu. 10 January .
Petit, Carolyn (16 September 2013). . . .
from the original on 12 October .
Pearson, Rob (28 November 2014). . .
from the original on 12 October .
MacDonald, Keza (16 September 2013). . . .
from the original on 16 September .
de Matos, Xav (16 September 2013). . Joystiq.
from the original on 18 September .
. . . 16 September 2013.
from the original on 24 November .
Tito, Greg (17 September 2013). . . Defy Media.
from the original on 5 October .
Hussain, Tamoor (17 September 2013). . . .
from the original on 22 April .
from the original on 28 October .
Gertsmann, Jeff (16 September 2013). . . .
from the original on 6 October .
Plante, Chris (16 September 2013). . . .
from the original on 18 September .
Kelly, Andy (16 September 2013). . .
Gregory, Joel (16 September 2013). . . . Archived from
on 19 December .
Reparaz, Mikel (16 September 2013). . . . Archived from
on 28 March .
Hoggins, Tom (16 September 2013). . . London:
kevingifford (2 October 2013). . Polygon 2017.
Bakalar, Jeff (16 September 2013). . . .
from the original on 16 October .
. . . 16 September 2013.
from the original on 20 September .
from the original on 16 April .
from the original on 19 March .
from the original on 20 March .
Walton, M Brown, Peter (17 November 2014). . . .
from the original on 16 April .
Stapleton, Dan (17 November 2014). . . .
from the original on 23 November .
Stapleton, Dan (14 April 2015). . . .
from the original on 23 November .
Thursten, Chris (20 April 2015). . . .
from the original on 23 July .
. VideoGamer.com. Pro-G Media. 20 November 2014. Archived from
on 23 November .
. VideoGamer.com. Pro-G Media. 15 April 2015. Archived from
on 16 April .
Stapleton, Dan (14 April 2015). . IGN. .
from the original on 16 April .
from the original on 15 November .
from the original on 24 April .
(20 December 2013). . Quarter to Three.
from the original on 27 May .
Bakalar, Jeff (18 December 2013). . .
from the original on 26 April .
. Edge. . 26 December 2013.
from the original on 26 February .
Hussain, Tamoor (25 October 2013). . . .
from the original on 28 October .
Dane, Patrick (7 December 2013). . Gamerant.
from the original on 10 December .
. . 9 December 2013.
from the original on 5 September .
3 December 2013. Archived from
on 15 November .
O'Rourke, Patrick (17 December 2013). . Canada.com. .
from the original on 17 February .
. . . 15 December 2013.
from the original on 18 December .
from the original on 24 December .
MacGregor, Kyle (24 December 2013). . . ModernMethod/Destructoid LLC.
from the original on 22 January .
. Edge. . 30 December 2013.
from the original on 25 February .
Cork, Jeff (13 March 2014). . . GameStop.
from the original on 28 April .
. . . 24 December 2013.
from the original on 22 January .
. . 21 December 2013.
from the original on 24 December .
Hoggins, Tom (31 December 2013). . . London: .
from the original on 7 January .
. . . 7 January 2014.
from the original on 8 January .
from the original on 24 December .
Tan, Nicholas (17 December 2013). . . AtomicOnline.
from the original on 8 January .
. . 21 December 2013.
from the original on 24 December .
. Game Developers Choice Awards. 9 January 2014.
from the original on 1 April .
from the original on 24 December .
Ray Corriea, Alexa (4 December 2013). . . .
from the original on 7 December .
Dixon, Andy (24 December 2013). . . ModernMethod/Destructoid LLC.
from the original on 22 January .
from the original on 24 December .
from the original on 24 December .
from the original on 24 December .
Karmali, Luke (9 October 2013). . . .
from the original on 9 October .
Hollister, Sean (18 September 2013). . . .
from the original on 21 September .
Graser, Marc (18 September 2013). . . .
from the original on 20 September .
Nayak, Malathi (18 September 2013). . . .
from the original on 19 September .
Goldfarb, Andrew (20 September 2013). . . .
from the original on 23 September .
Webster, Andrew (20 September 2013). . . .
from the original on 21 September .
Matulef, Jeffrey (29 October 2013). . . Gamer Network.
from the original on 31 October .
Ivan, Tom (8 October 2013). . .
Karmali, Luke (7 October 2013). . . .
from the original on 7 October .
Jackson, Mike (19 October 2013). . . .
from the original on 18 October .
Jackson, Mike (30 October 2013). . . .
from the original on 31 October .
Dave Thier (13 May 2014). . .
from the original on 5 January .
Zelnick, Strauss (5 August 2014). .
(Podcast). .
Event occurs at 3:26.
from the original on 10 September . Nearly a year later, the title continues to attract new audiences on Xbox 360 and PlayStation 3 with worldwide sell-in now surpassing 34 million units.
Matulef, Jeffrey (3 February 2015). . . Gamer Network.
from the original on 4 February .
Makuch, Eddie (16 May 2018). . . .
from the original on 17 May .
Billcliffe, James (9 April 2018). . . Videogaming 247 Ltd.
from the original on 9 April .
Donnelly, Joe (9 April 2018). . . .
from the original on 9 April .
Karmali, Luke (23 September 2013). . . .
from the original on 26 September .
Nunneley, Stephany (4 October 2013). . . Videogaming 247 Ltd.
from the original on 5 October .
Yin-Poole, Wesley (7 October 2013). . . Gamer Network.
from the original on 7 October .
Phillips, Tom (17 October 2013). . . Gamer Network.
from the original on 17 October .
Phillips, Tom (24 November 2014). . . Gamer Network.
from the original on 25 November .
Makuch, Eddie (17 October 2013). . . .
from the original on 19 October .
Prescott, Shaun (18 October 2013). . . .
from the original on 19 October .
Weaver, Tim (16 August 2013). . . . Archived from
on 17 August .
Dawkins, Daniel (15 August 2013). . . . Archived from
on 17 August .
McInnis, Shaun (16 August 2013). . . .
from the original on 18 October .
Krupa, Daniel (22 March 2012). . . .
from the original on 25 August .
Dyer, Mitch (30 September 2013). . . .
from the original on 1 October .
Karmali, Luke (4 October 2013). . . .
from the original on 5 October .
Sarkar, Samit (1 October 2013). . . .
from the original on 1 October .
Farokhmanesh, Megan (6 October 2013). . . .
from the original on 6 October .
Scammell, David (7 October 2013). . VideoGamer.com. Pro-G Media.
from the original on 14 October .
Karmali, Luke (10 October 2013). . . .
from the original on 10 October .
Matulef, Jeffrey (7 November 2013). . . Gamer Network.
from the original on 7 November .
Martin, Liam (17 October 2013). . . .
from the original on 15 March .
Carter, Chris (8 October 2013). . . ModernMethod/Destructoid LLC.
from the original on 11 October .
Petit, Carolyn (11 October 2013). . . .
from the original on 14 October .
MacDonald, Keza (22 October 2013). . . .
from the original on 22 October .
Denton, Jon (25 October 2013). . VideoGamer.com. Pro-G Media. Archived from
on 30 October .
. Rockstar Newswire. . 11 December .
. Rockstar Newswire. . 17 December .
Luke Karmali (1 July 2014). . . .
from the original on 1 July .
McCaffrey, Ryan (16 December 2014). . IGN. .
from the original on 4 January .
Perez, Daniel (10 March 2015). . Shacknews.
from the original on 13 March .
Reilly, Luke (10 March 2015). . IGN. .
from the original on 11 March .
Rad, Chloi (4 May 2015). . . .
from the original on 11 May .
R*Q (7 May 2015). . Rockstar Newswire. .
from the original on 16 July .
Bramwell, Tom (16 September 2013). . . Gamer Network.
from the original on 18 September .
Hern, Alex (19 September 2013). . . .
from the original on 20 September .
Parfitt, Ben (18 September 2013). . . Intent Media.
from the original on 20 September .
(22 September 2013). . . .
from the original on 5 October .
Hoggins, Tom (4 October 2013). . . London: .
from the original on 4 November .
Jackson, Mike (27 February 2014). . . .
from the original on 7 July .
. . BBC. 2 July 2014.
from the original on 3 July .
. . 1 September 2016.
from the original on 2 September .
Makuch, Eddie (3 December 2014). . . .
from the original on 4 December .
Quekel, Sebastiaan (18 September 2013). . XGN (in Dutch). XGN BV.
from the original on 28 August .
Cullinane, James (17 September 2013). . .
from the original on 19 October .
Miller, Simon (16 September 2013). . VideoGamer.com. Pro-G Media. Archived from
on 6 October .
. . . 20 September 2013. p. 5.
from the original on 23 September .
. . 8 November 2013.
from the original on 24 November .
Hoggins, Tom (27 December 2013). . . London: .
from the original on 21 February .
. . . 1 January 2014.
from the original on 22 January .
. . . 23 May 2014.
from the original on 6 June .
. . . 4 June 2014. p. 2.
from the original on 6 June .
Turi, Tim (1 August 2014). . . GameStop.
from the original on 18 August .
"The Ten Best Games Of The Generation". .
(272): 74–81. November 2014.
The 100 Greatest Videogames. . Bath, UK: . 2015. p. 204.  .
. . . 18 August 2014.
from the original on 19 August .
(12 August 2014). . . .
from the original on 22 August .
Blake, Vikki. . IGN. Ziff Davis.
from the original on 5 February .
Bogenn, T Barba, Rick (2013). Grand Theft Auto V Signature Series Strategy Guide. .  .
Bertz, Matt (December 2012). "Go Big Or Go Home". . United States:
(236): 72–95.
(259): 85–88. November 2013. Archived from
on 19 September 2013.
: Hidden categories:

我要回帖

更多关于 韩国the same官网 的文章

 

随机推荐