如何使用压缩包 cheat engine使用 pes将其安装?

Cheat engine 6.5 - Free download
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Cheat engine6.5
Free7.70 MB
A D V E R T I S E M E N T
Nobody's looking
We have all stumbled across seemingly impossible odds while playing a game. That is usually a very big problem if you're playing a board game. Unless it happens to be Munchkin or Cosmic Encounter then you will have no choice but to put your honor on the line if you intend to... influence aspects that benefit you. In the video game world however, no one gets angry (unless playing multiplayer). Trainers and cheat codes are as old as the Earth itself. The only problem is they're not out for every game, and may not exist for the aspect you want altered. Let's say you want to see through walls, but there's no cheat to do that. Are you going to beg the internet for one, or are you going to take matters into your own hand?
Put your hacker gloves on!
Cheat Engine lets you do just that. It scours game code to find and latch on to valuable variables such as gold, mana, life points, weapon damage or all of them! It's not as easy as pressing a button though. You will need to familiarize yourself a bit with hexadecimals and the sorts, or simply follow the included tutorial. The basics look like this: You start the game you want and observe a stat that you want to alter, let's say it's &hit points&. You then input that value into Cheat Engine and then scan the code for it. If you find multiples you simply scan again after your life point value has changed. That will narrow results based on that change. Once you pinpoint it, you simply add it to the cheat list. From there on all you need is to modify the value manually and your life-points will follow through.
The cheat list (called Address List) allows you to re-name addresses so that you can easily spot the ones you're looking for. Don't forget to save it afterwards. Cheat Engine creates a table file that you can load every time you want those cheats active.
So much for the juicy part. In reality though, you will not be able to implement any cheat you'd wish. Cheat Engine is no longer compatible with newer games. Furthermore old games need to behave when their window is being switched or at least support a windowed mode. But if you manage to pass these hurdles then the world of game hacking will just become a little more accessible.
Memory Scanner
Interactive Tutorial
Lots of other technical stuff
The tutorial is a godsend
Not that complicated to use
Doesn't work on every single player game
Sometimes it takes a while to fish for the right address
Conclusion
Cheat Engine is a very useful tool not only when cheating. You can create a bigger challenge if you so wish or simply use it to debug your own game. In any case, if you have any relation to PC games at all, you should at least try and see what stats you can fiddle with.
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A D V E R T I S E M E N T
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CheatEngine6. 4【日发布】【绿色汉化版/安装版】
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本帖最后由 fable520 于
16:49 编辑
覆盖原来 6.3 的目录就可以了
绿色汉化版
【有道翻译】
日: DotNetDataCollector更新:
dotnet数据收集器工具已经更新也收集领域你目前调查对象的基类。
你可以得到更新的文件 在这里 。 就覆盖在这个档案的作弊引擎的安装文件夹
日: 作弊引擎6.4发布:
我想宣布释放 作弊引擎6.4
如果你遇到错误或有建议,请不要犹豫地报告他们的 论坛, Bugtracker , IRC 或者通过 电子邮件 。
如果你有问题,不要犹豫地问他们的 论坛 或 IRC
网络:网络服务器现在可以同时处理多个传入的连接
Gui:固定崩溃当使用多个扫描标签
汇编/反汇编程序:固定几个汇编/反汇编程序错误
调试:固定问题删除断点实际上不会删除它,引发崩盘
调试:固定问题,标记为删除,删除断点将永远不会发生如果游戏不断引发调试器
Lua:固定opendialog_execute的6.2和更早的版本
Lua:固定memscan.waitTillDone()当使用gui memscan
Lua:固定speedhack_setSpeed()不超过3位数
D3D钩:Direct3D9对象现在支持透明度
D3D钩:修复检测举版本实际上是用于呈现
解剖数据:固定列单击滚动时检测
汽车装配工:固定一些命令不正确高亮显示
Ultimap:固定Ultimap所以现在在windows 8工作
Ultimap:固定的热键
Ultimap:固定提示弹出先发制人的冲洗
符号:修正了问题32位模块,检测到64位
下扫描内存扫描:固定在某些罕见的情况下导致缓冲区溢出
表单设计器:固定问题,删除非可视对象失败(按删除键对象树检查员)
教练设计师:固定返回生成的表单的功能和相关的问题
PE-Info:固定一个可能性,坏PE头可能导致一个读取错误
内存视图:Hexview:修复8字节值编辑
语法笔用LUA / AA:固定UTF8编码的文本
语法笔用AA:添加xmm寄存器
增加和变更:
地址列表:添加一组选项,显示了一个+ / -组条目前面的迹象
地址列表:按输入在一个条目现在进入编辑模式的价值
地址列表:添加一个选项,所以地址列表中的某些条目显示groupbox用户可以挑选
汽车装配工:新的汽车汇编程序模板,关注的字节数组扫描(由于jgoemat)
汽车装配工:现在汽车的组装人员可以处理{ $ LUA }和{ $ ASM }预处理器为多行LUA脚本
休息和跟踪:donottrace。 txt文件基础目录中持有的模块列表不应该追踪而是跨过
Pointerscan:提高指针扫描仪的性能
Pointerscan:Pointerscan现在可以选择生成大量更小。 PTR文件
Pointerscan:添加的能力做一个分布式Pointerscan和指针重新扫描
ProcessList:你现在可以输入ProcessList过滤器的具体过程
网络:基本ARM汇编/ disasembler补充道
网络:linux /安卓网络版本现在可以使用基本的调试(找出访问/写)
网络:speedhack添加到网络版本
网络:网络版本现在压缩读/写进程内存之前发送给客户机。 压缩级别可以在运行时改变
网络:添加模块注入为linux / android
符号:添加更好的支持。 PDB调试文件参数和局部变量引用显示,数据是可用的
符号:增加了对。net的支持
符号:添加支持Java(概念展示extendabilty CE)
符号:添加支持Mono(^)
内存视图:Hexview:添加其他类型十进制显示模式
内存视图:添加shift-scrollng hexview和反汇编程序,这样你可以滚动1字节变化而不是默认的计算大小
堆栈视图:添加一个搜索选项
D3D钩:你现在可以再植D3D钩一个先前已经连接的过程
Lua引擎窗口:搜索和替换选项添加到编辑器中
Lua引擎窗口:添加设置断点的能力,检查变量和跨过线
Lua引擎窗口:启用标签块缩进
Lua引擎窗口:一些额外的定制选项
教练发生器:取代了beepOnAction playSoundOnAction和添加2构建在激活/ deativate声音。 (你可以覆盖)
教练发生器:XM文件字段现在有一个播放按钮
Lua /教练发电机/设计师:添加一些新的组件,propertes和方法。
Lua:添加一个dll cedir \ clibs32搜索路径或cedir \ clibs64这取决于使用作弊引擎版本。 用它来延续lua
Lua:使它更宽容的方法和属性名称
Lua:添加了一些线程helper函数
Lua:你现在可以覆盖反汇编程序/汇编
Lua:大量的其他新特性。 看看main.lua
再一次,感谢SER[G]蚂蚁大为我们提供最新的翻译文件 俄罗斯语言
后期的修补(max最初版本后7天* 30或者如果一个巨大的错误):
20-06-2014:固定一个问题与司机不会回应作弊引擎,即使它有一个适当的签名
26-06-2014:固定自定义类型的数据剖析,固定形式的可见属性,改变了处理读取地址的方式
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July 6 2014:DotNetDataCollector update:
The dotnet data collector tool has been updated to also gather fields of base classes of the object you're currently investigating.
You can get the updated files here. Just overwrite the ones in this archive with the ones in the cheat engine installation folder
June 19 2014:Cheat Engine 6.4 Released:
I'd like to announce the release of Cheat Engine 6.4
If you encounter bugs or have suggestions, please do not hesitate to report them in the forum, bugtracker, irc or by e-mail.
And if you have questions, don't hesitate to ask them in the forum or irc
Network: Network server can now handle multiple incoming connections at the same time
Gui: Fixed a crash when using multiple scan tabs
Assembler/Disassembler: Fixed several assembler/disassembler bugs
Debug: Fixed issues where deleting a breakpoint wouldn't actually remove it, causing a crash
Debug: Fixed a problem where deleting a breakpoint that was marked for deletion would never happen if the game was constantly triggering the debugger
Lua: Fixed the 6.2 and earlier version of opendialog_execute
Lua: Fixed memscan.waitTillDone() when using it on the gui memscan
Lua: Fixed speedhack_setSpeed() not taking more than 3 digits
D3D Hook: Direct3D9 objects now support transparency
D3D Hook: Fix detection of which directx version is actually used for rendering
Dissect Data: Fixed the column click detection when scrolled
Auto Assembler: Fixed some commands not highlighting properly
Ultimap: Fixed ultimap so it now works in windows 8
Ultimap: Fixed the hotkeys
Ultimap: Fixed the hint popup for pre-emptive flushing
Symbols: Fixed a problem where 32-bit modules where detected as 64-bit
Memory Scan: Fixed next scan causing a buffer overflow in some rare situations
Form Designer: Fixed a problem where deleting a non visible object failed (press the delete key in the object inspector tree)
Trainer Designer: Fixed the go back to generated form from functioning and related issues
PE-Info: Fixed a possibility where a bad PE header could cause an read error
Memory view: Hexview: Fix 8-byte value editing
Syntax Highlighters LUA/AA: Fixed UTF8 encoded text
Syntax Highlighters AA: Added xmm registers
Additions and changes:
Address List: Added a group option that shows a +/- sign in front of group entries
Address List: Pressing enter on a single entry now goes into value edit mode
Address List: Added an option so certain entries in the address list show a groupbox the user can pick from
Auto Assembler: New auto assembler templates that focus on Array of Byte scans(thanks to jgoemat)
Auto Assembler: The auto assembler can now handle {$LUA} and {$ASM} preprocessors for multiline lua scripts
Break And Trace: Added a donottrace.txt file in the base directory which holds a list of modules that should not be traced but stepped over instead
Pointerscan: Improved performance of the pointer scanner
Pointerscan: The pointerscan now has the option to generate a lot smaller .PTR files
Pointerscan: Added the ability to do a distributed pointerscan and pointer rescan
ProcessList: You can now type in the processlist to filter for the specific process
Network: Added a basic ARM assembler/disasembler
Network: The linux/android network version can now use basic debugging (find what access/writes)
Network: Added speedhack to the network version
Network: The network version now compresses read/write process memory before sending to the client. The compression level can be changed at runtime
Network: Added module injection for linux/android
Symbols: Added better support for .PDB debug files so parameters and local variable references show when that data is available
Symbols: Added support for .Net
Symbols: Added support for Java (proof-of-concept showing off the extendabilty of CE)
Symbols: Added support for Mono (^)
Memory view: Hexview: Added decimal display modes for the other types
Memory View: Added shift-scrollng to the hexview and disassembler so you can scroll by 1 byte changes instead of the default calculated sizes
Stack View: Added a search option
D3D Hook: you can now reattach the D3D hook to a process that previously had been hooked
Lua engine window: Added a search and replace option to the editor
Lua engine window: Added the ability to set breakpoints, inspect variables and step over lines
Lua engine window: Enabled tab indentation of blocks
Lua engine window: Some extra customization options
Trainer Generator: Replaced the beepOnAction with playSoundOnAction and added 2 build in activate/deativate sounds. (You can override them)
Trainer Generator: The XM file field now has a play button
Lua/Trainer Generator/Designer: Added several new components , propertes and methods.
Lua: Added a dll search path to cedir\clibs32 or cedir\clibs64 depending on which cheat engine version is used. Use it for lua extentions
Lua: Made it more forgiving about method and property names
Lua: Added some threading helper functions
Lua: You can now override the disassembler/assembler
Lua: Lots of other new features. Check out main.lua
again, big thanks to SER[G]ANT for providing us with the latest translation files for the Russian language
Post release fixes (max 7 days after initial release *or 30 if a HUGE bug):
20-06-2014: Fixed an issue with the driver not responding to Cheat Engine even if it has a proper signature
26-06-2014: Fixed custom types in data dissect, fixed the Visible property of forms, and changed the way unreadable addresses are handled
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链接已失效
[]: 银河漫步 乘坐时光机参与赤壁之战,英勇杀敌,奖励 1
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重复发帖......
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翻墙去下载吧,我断断续续在做6.4的汉化
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Powered by您的举报已经提交成功,我们将尽快处理,谢谢!
随意解压一个文件,进入解压后的文件夹,打开应用程序即可运行,要注意的是,所有压宿文件和解压缩的文件必须放在同一目录下
不知道你装了winRAR程序了没有?
如果没有,你就下载一个吧,安装后,他自动会关联到那本书,双击就可以打开了
下载地址:
如果你已经安装了,但你以前误...
你下载回来的就是jar文件,之所以你认为是zip文件,是因为没有jar的后缀,而且文件图标是zip文件的图标,并且与winrar关联。
下载回来的文件没有ja...
挺好的呀~~是一款免费、方便、快速的压缩和解压缩利器~~还可以用“2345好压”的呀~~【~亲~如果我的回答对你有帮助,麻烦“好评”~~谢谢了呀~~】
不用想了百分之一百是文件本身的问题,因为我也遇到过好多回,换个下载工具就行了.
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