泰拉瑞亚联机平台在steam上的联机问题.

帝国时代2高清版按网上的方法用steam联机出现问题,求助!!!_帝国时代吧_百度贴吧
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What the developers have to say:
Why Early Access?
&We were at a point in Starbound's development where it was already pretty fun, so we decided to release the game in beta through early access to ensure the community has a chance to help us shape the game.&
Approximately how long will this game be in Early Access?
&It's difficult for us to give a solid release date-- we're not so good at those, we've learned. Starbound still has a ways to go, but we'll keep you posted via our !&
How is the full version planned to differ from the Early Access version?
&The full version of Starbound will contain a plot and sidequests, more dungeons, more bosses and lore, among other features.&
What is the current state of the Early Access version?
&Starbound is already extremely playable and contains a vast amount of content in its current state! There are two beta branches currently in use-- [STABLE] and [NIGHTLY].
The stable branch receives less frequent updates, as we're currently working on one big update that will complete the first few tiers of player progression.
The [NIGHTLY] branch is updated automatically every night, and is for players who want to track progress or simply can't wait to check out shiny new features. :D Play at your own risk, though, as these builds are not tested and bugs/crashes are likely.
Find out more about how to opt into the nightly builds here: &
Will the game be priced differently during and after Early Access?
&The price will likely change after Early Access!&
How are you planning on involving the Community in your development process?
&We post daily progress updates on our , and we're always hanging around .&
Buy Starbound
$14.99 USD
Buy Starbound Four Pack
Includes four copies of Starbound - Send the extra copies to your friends!
$44.99 USD
Downloadable Content For This Game
$4.99 USD
"If Terraria was Minecraft in 2D, this is Minecraft in 2D in Space. It's great."
Read the full review .
Recent updates
17 February
These changes have now been pushed to the stable branch, along with a few other small fixes. Enjoy!
It’s been a busy week and a half since our last bugfix update. While the artists have been forging ahead on content for the next major patch, we programmers have been going through lots of user feedback, stomping out bugs, and cleaning up a few annoying problems that have been on the To Do list for too long.
Crafting and inventory windows can be closed by pressing the key or activating the object that opened them
Crafting (and other interfaces) close when you are no longer near the object
Interacting with objects now requires the player have line of sight to them. This means that you cannot sit in chairs, flip switches, or use crafting stations through walls.
Add race-specific craftable storage lockers, accessible from the Robotic Crafting Table.
Fix bug with Erchius Horror causing beams to deal damage in areas different from the visual beam positions
Fix bugs with Targeted Blink which allowed blinking through walls and could result in players being thrown outside of the world. Any characters previously broken by this bug should be usable again.
Fix bugs with server banlist functionality
Fix ‘Not allowed to discard stack when locked’ crash when moving items to/from containers
Fix bug causing servers not to display error messages for some crashes
Support user specific username/password login for servers
Bow tooltips now display damage and energy cost
Container tooltips now display storage capacity
Penguin Bay will now tell players to come back later if no quests are available
Most beds allow players to sleep more comfortably, without armor
More changes to human armor designs, some old designs now available as cosmetic items
Capes now craftable on spinning wheel
Foods that poison/burn you won’t do so for as long
Fix appearance of tents while in use
Fix hand positions of a few items
Make Red Dye craftable to facilitate quest
NPCs spawned on the ship from spawner objects will have clothes again
Human Prison dungeons shouldn’t spawn without shield generators
Add less obtrusive graphics for wire nodes
Fix a few bugs with the custom signs including frame numbers for wired signs and light colors
Added some music tracks and ambience to biomes that were missing them
Added /whereis and /whereami commands to display players’ celestial coordinates
Make Steel Platforms craftable
Make Alien Wood placeable
Various improvements to cat AI
Fix a bug where sounds would build up while invisible, then play all at once
Restore suffocation warning sound
Better loot in microdungeons
Fewer lights in microdungeons
Back items are no longer stackable (for consistency with other armor types
Fix invisible sun
Fix consumable/weapon items ‘queueing’ when switching slots during windup
Add biome parallaxes to some mission dungeons
Lots of tiny changes to descriptions, graphics, object orientations, etc.
:pizzaslice:
12 February
(cross-posted from
by metadept)
It’s been a busy week and a half since our last bugfix update. While the artists have been forging ahead on content for the next major patch, we programmers have been going through lots of user feedback, stomping out bugs, and cleaning up a few annoying problems that have been on the To Do list for too long. These are the changes we’re pushing to the Unstable branch, which should hit stable after a few days of testing to make sure nothing breaks.
Crafting and inventory windows can be closed by pressing the key or activating the object that opened them
Crafting (and other interfaces) close when you are no longer near the object
Interacting with objects now requires the player have line of sight to them. This means that you cannot sit in chairs, flip switches, or use crafting stations through walls.
Add race-specific craftable storage lockers, accessible from the Robotic Crafting Table.
Fix bug with Erchius Horror causing beams to deal damage in areas different from the visual beam positions
Fix bugs with Targeted Blink which allowed blinking through walls and could result in players being thrown outside of the world. Any characters previously broken by this bug should be usable again.
Fix bugs with server banlist functionality
Fix ‘Not allowed to discard stack when locked’ crash when moving items to/from containers
Fix bug causing servers not to display error messages for some crashes
Support user specific username/password login for servers
Bow tooltips now display damage and energy cost
Container tooltips now display storage capacity
Penguin Bay will now tell players to come back later if no quests are available
Most beds allow players to sleep more comfortably, without armor
More changes to human armor designs, some old designs now available as cosmetic items
Capes now craftable on spinning wheel
Foods that poison/burn you won’t do so for as long
Fix appearance of tents while in use
Fix hand positions of a few items
Make Red Dye craftable to facilitate quest
NPCs spawned on the ship from spawner objects will have clothes again
Human Prison dungeons shouldn’t spawn without shield generators
Add less obtrusive graphics for wire nodes
Fix a few bugs with the custom signs including frame numbers for wired signs and light colors
Added some music tracks and ambience to biomes that were missing them
Added /whereis and /whereami commands to display players’ celestial coordinates
Make Steel Platforms craftable
Make Alien Wood placeable
Various improvements to cat AI
Fix a bug where sounds would build up while invisible, then play all at once
Restore suffocation warning sound
Better loot in microdungeons
Fewer lights in microdungeons
Back items are no longer stackable (for consistency with other armor types
Fix invisible sun
Fix consumable/weapon items ‘queueing’ when switching slots during windup
Add biome parallaxes to some mission dungeons
Lots of tiny changes to descriptions, graphics, object orientations, etc.
Report bugs and leave feedback for this game on the discussion boards
“Starbound is one of the most impressive never-ending games I've ever played.”
9 –
“Starbound's delivering on its core promises even in its early access incarnation.”
“This might be a bare-bones version of the game to come, but boy, check out those bones. The game's minutiae will be mapped out across various wikis for years to come, and many mechanics will be added and refined, but even now, Starbound is an enticing journey of discovery that reminds you just how exciting it can be to stare at a sky full of stars.”
Huge winter update!
The huge winter update is here!
After many months of work the winter update has finally been released. It contains more changes than we can list but below are some of the most obvious updates.
***Universe and Worlds***
Sectors have been removed, so all stars are part of the same map
Star and planet types correspond to difficulty levels, giving players access to progressively more extreme environments as they advance through the game
Added oceanic world types including tropical and arctic oceans, toxic and magma planets
Added rare Barren and Asteroid worlds with no monsters for large scale building
New biomes
New surface and underground mini biomes
Many changes to surface and underground terrain generation
Improvements to background parallaxes and sky coloration
***Ships and Navigation***
Player ships now include an AI avatar specific to each race that gives access to the player’s techs, missions, 3D printer, and a variety of ship-related commands
Each race’s ship has its own unique set of upgrades, giving players much more room to expand as they progress
Fuel costs for travel have been reworked. Moving between planets within a system is now free, while jumps to other systems require fuel in proportion to the distance traveled.
Coal no longer powers spaceships! Instead, they can use either radioactive ores or the new Liquid Erchius Fuel that now appears in Moon biomes
Many improvements to the Cockpit interface, which now indicates more detailed planet information including weather and environmental hazards
***Outpost***
The universe now has a civilized hub containing shops, quests, and other services. This is where players will find quests, missions, and ship upgrades which allow them to advance through the game
Includes a Sign Store based on the popular custom signs mod, where players can design and print their own signage for use in game
***Missions***
At key points in the progression, players will unlock special Missions
Missions take place in unique instanced dungeons containing special monsters, bosses, and rewards not available anywhere else
Some missions can be quite difficult, so you’ll want to prepare carefully - or bring friends!
***Novakids***
New playable race!
Unique progression of craftable guns
Unique progression of armor sets
Unique progression of ship upgrades
***Tech***
Techs are now split into head, body, legs and suit slots, so you can equip up to four at once!
Head techs provide various activated effects triggered using the tech hotkeys
Body techs provide lateral movement abilities triggered by double tapping direction keys
Leg techs provide vertical movement abilities triggered with the jump key
Suit techs provide passive protection from specific environmental hazards
New tech unlocking system makes a variety of techs visible each time the player upgrades their ship. The player can then use Blank Tech Cards to unlock and equip these techs
Many new techs
***Mining***
Matter Manipulator can now be upgraded over the course of the game to increase its mining power, area of effect, and allow it to collect liquids as well as blocks
Pickaxes and drills are more powerful, but have lowered durability and cannot be repaired, making them a consumable alternative to the Matter Manipulator
Smashable rocks found rarely underground contain richer deposits of certain ores
***Combat***
Energy regeneration has been changed. Rather than continuously regenerating energy at a slow rate, energy rapidly regenerates when not being used
Using energy that exceeds your maximum pool will disable energy usage for a few seconds until your energy has fully recharged
New weapon type staves!
Use a staff by holding the fire button to charge it, aiming, then releasing the button to unleash a powerful effect
Unlike guns, staves manifest their projectiles directly at your targeting cursor for precision combat
A variety of staves can be crafted at the new Manipulator Table
Beginning at Tier 5, armors are divided into three different progression paths with different stat balances
Separator armors have high armor and low energy for melee weapon users
Accelerator armors have a balance of armor and energy for ranged weapon users
Manipulator armors have low armor and high energy for staff users
Many new unique biome weapons
More bows (and crossbows) for higher level hunting
Many new thrown weapons of various tiers
Defense Turrets have been massively improved and can be equipped with a variety of weapons for different effects
***Monsters***
New monster type: large flying monsters
New monster type: large aquatic monsters
Many improvements to monster AI
Birds less of a menace
***Survival Mechanics***
Temperature has been replaced by a system of specific planetary hazards, which the player will need to unlock new technology to resist
Hunger has been removed for now, replaced by an expansion of the cooking system with a variety of buffs (see below)
New difficulty option to drop ores and other valuable materials on death
***Farming and Cooking***
New crops
Hundreds of new cooking recipes
Cooked foods now provide a wide variety of buffs, with more elaborate recipes giving stronger effects
***Bug Catching***
Bugs unique to each planet type now spawn across the universe
Use the bug net to collect and display them!
***Wiring***
Most lights in game can now be wired
More interactable switches
More sensors, switches, and logic gates
Fixed lots of usability bugs with wiring
***Other Content***
Many new status effects
Many new costumes
Many new biome furniture/object sets
Many new block types
Many (over 150) new underground microdungeons
Many new toys and novelty items
***Performance Enhancements***
Tile rendering
Liquid processing
Many other optimizations
***Miscellaneous Improvements***
Specialty hotbar slots and keys for Matter Manipulator, Wire Tool and Paint Tool
New font
Keybinding GUI
Character deletion option
***Modding Features***
Items are now scriptable
Status effects are now scriptable
New Script Console functionality gives a client-side scripted canvas to build your own GUIs, games, or whatever you can imagine
Many new Lua API bindings
***Server Features***
Access to tile protection system, preventing modification of specific dungeon IDs
Ability to set spawn point for a world
Several other new admin commands
rcon support
About This Game
In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe.
You’ll encounter procedurally generated creatures and weapons, discover populated villages and abandoned temples. Explore planets dotted with dungeons, eyeball trees and treasure. Make use of over a hundred materials and over one thousand in-game objects to build a sprawling modern metropolis or a sleepy secluded cabin in the woods, and do all of it alone or with friends!
Starbound lets you live out your own story of space exploration, discovery and adventure. Settle down and farm the land, hop from planet to planet claiming resources, or make regular visits to populated settlements, taking on jobs and earning a living. NPCs are scattered about the worlds, offering quests and challenges for those looking for a little extra excitement in their lives.
Key Features:
7 playable races
A procedurally generated universe with unlimited procedurally generated planets
All content available in online drop in/drop out co-op
Generated dungeons full of unique enemies
Randomly generated monsters
Thousands of items
A deep crafting system
PVP gameplay
Own and decorate your own Starship
Develop your own home planet
Menacing boss battles
Procedurally generated guns and melee weapons
Farming, hunting and survival mechanics
Built from the ground up to support modding
Ongoing free updates
Multi-platform multiplayer
What will you find?
System Requirements
SteamOS + Linux
Minimum:
OS: Windows XP or later
Processor: Core 2 Duo
Memory: 2 GB RAM
Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
DirectX: Version 9.0c
Network: Broadband Internet connection
Hard Drive: 3 GB available space
Recommended:
OS: Windows XP or later
Processor: Core i3
Memory: 4 GB RAM
Graphics: Discrete GPU capable of directx 9.0c
DirectX: Version 9.0c
Network: Broadband Internet connection
Hard Drive: 4 GB available space
Minimum:
OS: Os X 10.7 or later
Processor: 64 bit Intel CPU
Memory: 2 GB RAM
Network: Broadband Internet connection
Hard Drive: 3 GB available space
Recommended:
OS: Os X 10.7 or later
Processor: 64 bit Intel CPU
Memory: 4 GB RAM
Network: Broadband Internet connection
Hard Drive: 4 GB available space
Minimum:
OS: Debian Stable or Ubuntu 12.04 LTS or later
Processor: Core 2 Duo
Memory: 2 GB RAM
Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
Network: Broadband Internet connection
Hard Drive: 3 GB available space
Recommended:
OS: Debian Stable or Ubuntu 12.04 LTS or later
Processor: Core i3
Memory: 4 GB RAM
Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
Network: Broadband Internet connection
Hard Drive: 4 GB available space
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1 person found this review funny
823.5 hrs on record
Early Access Review
This game got alot of flack because Chucklefish went silent for a while and people thought it was an abandoned project.Turns out Chucklefish was just working too hard to bother making any wab updates, they started up again a couple months ago and there is now three update branches, Stable, Unstable and Nightly. Nightly is the most glitched, as it's updated every midnight, so play nightly at your own risk. I play Unstable and they just gave it an update, the addition of quests has changed the game quite a bit, there are now quests as opposed to just 'get this ore, build this thing, repeat'. You need to prgress so far in the quests to get to a new solar system. This game used to be like a bigger Terreria with less point, now it's finally turning into what was promised and Chucklefish is giving us regular updates again. They're introducing new bosses, I've only so far had to tangle with Dreadwing(the penguin UFO) and they haven't tweaked him much aside from give him a bazillion and three HP and he has his own level you can't build on. So while he's not that much harder, he's ????ing hard.If you got it and stopped playing give it another shot, I'm not sure if stable branch has been updated to the new quest system yet, though, I'm on unstable. If you don't have it and like sandbox tree punching sims definately give it a shot.EDIT:Hey Terreria fanboys, unless your crappy attempts at snarking can make me laugh like Sid1120's down there I'm deleting them. I'm sorry if this offends you. Also I accedently deleted a post from somebody who said Chucklefish was being 'condescending' to fans during the silence, didn't mean to, accedental double click. I didn't consider that a snark and can't comment on it as I was taking a haiatus until updates started again.ANOTHER EDIT!:I was completely unprepared for so many votes... My second most popular review has one downvote.
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1 person found this review funny
403.9 hrs on record
Early Access Review
Despite still being in Early Access, Starbound is my favorite game in sandbox exploration/building genre.In comparison with Terraria (which I expect most people at least heard of), Starbound puts much stronger focus on exploration rather than fighting. Rather than adventuring in a single world, in Starbound you travel between different planets each not only belonging to a particular biome, but containing some of unique features from a fairly large list, from peaceful villages to dungeons filled with zealous guards. So you never know what you will find on each new planet you visit, which makes exploration very addictive: you will always want to explore “just one more planet”!In terms of combat and other game mechanics, Starbound already has pretty solid core mechanics at this point of development, though they keep being tweaked and some core mechanics may still change in the future.In short, I fully recommend Starbound to anyone who likes sandbox games or want to give this genre a try. And don’t be put off by it being in Early Access – Starbound is already perfectly playable and fun at this point of development.
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2 people found this review funny
0.4 hrs on record
Early Access Review
Feb, 2012 Starbound officially announced. Slated release is &summer 2012& *No beta is planned./ / ----------Jan, 2013 - CF fails to meet its estimated 2012 release date for Starbound./ Feb, 2013 - Ship upgrades are talked about by the developers and progress on them is shown. Tier3 is complete on one race./ Apr, 2013 - Pre-Orders for Starbound open. They put up a faq, along with pre-order bonus goals. These are: Starter pets, Fossils, Novakid race./ Apr, 2013 - At this point beta is not the release slated for 2013. It was &when it is ready&. Release was 2013, period./ Apr, 2013 - All pre-order stretch goals are achieved. CF comments on surprise of raising one million in the first month alone./ Sep, 2013 - CF attends a Euro-gaming i49 convention, flying the team over for the span of roughly two weeks. Starbound world premier is given by Yogscast./ Oct, 2013 - CF edits the faq to remove questionable statements regarding release from it. Release time is changed to reflect the new &beta& in 2013 goal./ / / *The second and last are noteworthy as being from Tiy himself.Oct, 2013 - CF uses the first phrasing of &thick and fast& to describe phase one of beta. (Content that follows koala versions is mostly art assets.)/ Dec, 2013 - CF releases the beta. Several quick patches are implemented but it is generally regarded as smooth release aside from forum and OS issues./ Dec, 2013 - CF abandons the 100 planet level system for a 10. Same content, minus Armor Penetration. One of the largest mechanics changes to date./ ----------Jan, 2014 - CF fails to meet the 2013 full release estimate for Starbound. This is not the first time such a date is not met./ Jan 2014 - At the end of the month the developers release the next patch. Furious Koala. Stutter issue &fixed&, but still reported by many./ Feb, 2014 - CF decides to remove universe sectors compressing all the same content into one single sector. (Not implemented yet.)/ Feb, 2014 - At time of writing, last koala version. Is focused on preventing wipes ever again. Updates after this patch, can be pushed as soon as completed./ Feb, 2014 - Hotfixs for enraged become problematic resulting in five releases back to back./ Feb, 2014 - Unstable branch is introduced promising even faster updates for those willing to risk the issues involved. Mostly art asset updates follow./ Feb, 2014 - Mods are promised to be added frequently and the office to help speed productivity. Skyrail and Asteroid belts are added, then no others to my knowledge./ Feb, 2014 - CF lays out a document promising features. Begins laying foundation for work on another selfpublished game at the same, and office work./ Feb, 2014 - &beta updates should happen a lot more frequently - think several times a week instead of once every one or two weeks&, and more office work./ Mar, 2014 - Weather is expanded in small art & coding updates in unstable branch during the month. Currently only affects events near the player./ Apr, 2014 - Work on the office continues. Ship upgrades mentioned last year, continue to be talked about./ Apr, First week of - Ship upgrades still MIA, other big mechanic changes still not completed. Work focus shifts to monster parts. Koala remains unchanged./ I would like to take this space to give an apology for the rudimentary nature of this. Many answers given by Chucklefish have been phrased in a less then forthright way and across dozens of sources including ones that can't be linked such as TwitchTV. Furthering the problem is that things have simply been deleted or lost beyond the means of even the wayback to find. Just be aware everything I have stated is backed up by easily confirmed facts. Simply follow the links and view for yourself.
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540.2 hrs on record
Early Access Review
The game has progressed but not much. They've changed some systems around and added quests, but a lot of the game's core issues have not been addressed. I think the game is better but because they keep ignoring the glaring problems the game has, my opinion that people should wait if they've not bought it has not changed in any way. They've spent a very long time promising change and the amount of the game that has been fixed or updated is not substantial considering the time they've taken to get Upbeat Giraffe out to the public and into stable. In a year, one would expect most of the game to be done after having been released to the public for beta. Call it alpha all you want, it was a beta.-Before I get to my points, something needs to be said here. There are accusations going around Steam (because the people here refused to go to the official forums and learn anything and then just repeat what they read here in review comments) that Chucklefish has scammed and lied. Not once has this ever happened. They are a small indie company, they're not EA. They can't just puke out a game with 50-200 people working on it. The unstable updates were consistent. If you were not aware of that and that was why you thought no progress on the game could be found, then your ignorance is to blame for your opinion. Go to the official forums, educate yourself.-Here we go:Rain comes through off screen blocks and causes indoor flooding. Large quantities of water do not persist as it randomly drains both
off screen and on. These bugs have been around for a year and it is shameful that they're still there. I created a decent sized tub of water and the surface continued to drain over the course of 10 minutes despite my thorough placement of backdrop and border blocks.Game still suffers from crippling framerate problems. The more blocks and decorative entities in an area, the worse the framerate drops. It gets more severe over time until it is unplayable. Using the 64 bit experimental launcher helps but not entirely. They've stated that they're going to optimize the engine when they're done adding new systems but, with their reputation, I would not hold my breath. It's definitely better across the board (especially server side) but it still gets bad. Server latency issues from CPU and memory not releasing properly still exist. Fresh reboot -& Guy logs in right after that and moves sand or water -& 2,000 ms latency on high grade server hardware with fios connection.Mob spawning is extremely annoying. They spawn over and over even in areas where you've built lights and man-made materials. So, in towns you make, monsters spawn everywhere. I've not seen them spawn indoors but for them to spawn in such vast numbers right outside the door is unnecessary and irritating. Their behaviors were tweaked so fighting them is less annoying but that turns out to be a wash when they made up for that by increasing their spawn rate. Their behaviors are less annoying but they spawn way more frequently... no advancement made.Building is still useless. There is no reason beyond aesthetic and creative reasons to ever build anything or revisit planets. The only form of protection we have is /settileprotection which utilizes 2 different area IDs I've seen. The IDs are 65535 and 65532. One stops damage to naturally generated objects and the other stops damage to player-placed objects. It affects the entire planet you're on when you use it and can be sort of useful... but randomly feeds back a 'Failure' error in the chat log when used. The error stops after a reboot but randomly comes back. So, if you're staff on a server and you're not the host, you may not be able to issue a restart since there is no method for remotely doing that. Meaning, if you toggle the protection one way and you need it the other way, you might get it stuck that way til you can contact your host for a reboot. Which also means if you turn protection off for editing purposes, can't get it back on and can't get in touch with the host, your server could get attacked by griefers and you'll end up screwed. There is currently a massive outcry on the official forums for more attention to be shown to server-side systems. Hopefully more than Linux will see attention.We have to rely on thirdparty wrapper software made by fans like you and me in order to properly administrate servers. These wrappers often cause more problems than they solve. For example, StarryPy crashes users if they look inside of chests or other container objects on a planet that has protection enabled provided they are not on the planet protection list. These wrappers also cause latency issues because they use up more memory than the default server software. Having to rely on thirdparty software to fix problems that exist in the basic game is a problem gamers have had to deal with for decades. It, to me, is unacceptable for game developers to shoehorn in a multiplayer component to a game and then leave it up to shoddy thirdparty software to fix the problem. It never does fix those problems and, most of the time, the creators of the thirdparty software (Starrypy, Starrybound) end up abandoning the projects or not being able to keep up with demand for o usually their personal lives prevent them from being able to find the time or motivation to work on the projects. The programs end up outdated and useless. If the developers themselves would just fix the server-side components to their games, we could avoid that problem ENTIRELY and a lot of frustration would evaporate. Anyone remember Tshock for Terraria? Getting support for that game meant dealing with extremely hostile community leaders and developers who literally said they'd be nicer to people if someone paid them more. Don't even get me started on Minecraft's Bukkit. Developers create the online component then forget it exists.Developers: fix your own damn games!NPC guards have this behavior where they will follow you and assist you which you can toggle with the interact key. But, this variable does not persist off-screen. They will say they'll follow you automatically (annoying) then when you tell them to stay, walk away and come back even a couple minutes later, they've forgotten you told them to stay and they follow you again.Novakids are very creative and the theme is interesting. Melding cowboy aesthetic into the 'Starpeople' race is pretty clever. Their weapons are revolvers and rifles. There is also a new delete button on the character screen, a welcome addition.The quest system offers a very refreshing take on progression. Now, you talk to your ship AI in a console on your ship and are given quests to complete. These quests help you progress through the game instead of you just digging for ore -& making object -& crafting item to summon boss -& killing boss for drop -& repeat X times as it was in the previous stable update. Quests change this up so it isn't nearly as linear. Though, there is no option to skip the tutorial and once you've done it one time, you'll be sick to death of having to do it on other characters.My previous review saw this game sitting at 5/10 and I suggested people wait it out even though the time it takes Chucklefish to do anything is questionable. The fact they have hired a group to sell Starbound T-shirts when we still have so much in the game that needs fixed shows that they have a problem with priorities. Liquid exists in the game but can't settle if there is too much of it, rain goes through blocks and hackers still make hosting a server a nightmare because files are still clientside... but we get t-shirts and some near useless outpost vendors. Fix the game, stop adding things. Focus your attention on making server hosting feasible without using a whitelist. THEN go add whatever you want to the game.Singleplayer ends.Multiplayer is your replayability. 5/10, no change. Wait it out.
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1 person found this review funny
168.6 hrs on record
Early Access Review
I can only hope, at some point in the distant future, that there will be an update to this game adding half of what we were promised. I purchased on day 1. I regret that immensely. It has been approximately 10 months since the last update to the main game. Just remember that.Edit: I am aware of the &unstable& and &Nightly& branches. The problem comes when the baseline game, the one people paid fifteen dollars for, is unchanged. They can update the other branches all they want, but until they update Starbound itself, with official, supported content that has been promised since day one, I feel as though I wasted my money.2nd Edit: Yes. I have played 166 hours. I feel like my money was wasted. I feel like this game has so much potential, but Chucklefish is just not a company that can bring out that potential with their current policies.
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43.8 hrs on record
Early Access Review
This game had a very good sales pitch, but the execution and the priorities of the devs seem to go in different and not fully defined directions.It's been months since the last update and the only things pushed into the nightlies seem to be stuff that should be secondary. They just don't seem interested in finishing it for some reason. A very serious problem for a game to have.Not to mention the past history of delays, which should give you zero hope of seeing the game completed in your lifetime.If you buy it, have this in mind, you are buying a proof of concept, an experimental game that will give you some hours of entertaintment but that will be unbalanced and broken. Sometimes progression requires you to input cheats. Sometimes it's a grind, sometimes a delight. It's all over the place. If you decide to spend your money don't expect a complete game, or a game that will ever be complete.
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114.9 hrs on record
Early Access Review
***New info added based on &Winter Update& patch towards bottom*** This game and company is the perfect example of why we should all stop tossing our money away on the early access explosion.Seriously. Remember the days when we all purchased games that were released buggy, broken, and incomplete? Most of us complained. Some of us played the games anyways. Very few of us were not disappointed by the garbage we purchased.This game cured me of purchasing early access promises forever.While the game is playable and fun for a while, you really do get the feeling its over ambitious and will never be what you hoped for. I got my money out of it, but the disappointing updates tarnished that mild entertainment.Its a fanboy title, and don't let their message boards suck you in.Buy something complete and be warned very few developers of this stuff will give you quality titles like Terraria, SPAZ, and Dungeons of Dredmor.***
&Winter Update&
addendum ***More stuff, fixes, but still bland. Read on.First I want to say I really want to like this game, but honestly, I can no longer stand the poor design choices and the incompetence of the people behind this company. They also like to delete posts created by people with legitiment complaints.The patch didn't change the core problem with this game. It has a incredibly large star map that does nothing to add to the gameplay. There is so little incentive to explore this massive universe, because each system has very little to offer. You seen one desert planet, you have seen them all. None of them feel unique. They are only different at a glance.The progression is also borked beyond all recognition. Progression is only artificial. Its just another color of ore to make a slight variant on the armor you just had. The weapons end up being the same, just diferent colors and graphics.Gameplay consists of landing on a planet, digging for the next ore, and then going to the next planet. Thats it. There are some minor adjustments to your equipment. For example, a tech that allows you to breathe on a planet without an atmosphere. Exciting as this all may sound, the &yippee factor& then dies off when you meet the next form of alien life that is pretty much the same as the last boring group of aliens you shot on the previous world.The inexplicable change to the star map baffles me on why this change was implimented. Sure, you want progression. But now, it made each star system bland. Why? Because there are few planet types in each system now. Why someone thought this was a wonderful idea seriously should question his own ability to make good decisions when it comes to game design.You can now have a &Frozen& star with eight &Frozen& planets in the system. There is also &Eccentric& stars, which is a new one on me that makes little sense. &Radioactive& stars are now present, which, well, is what stars are. Almost forgot the &Firey& star type. Gee. Imagine that...a star that is on fire. Did it really take a whole year to come up with these names and overall silly idea?The new food system is also a joke. Its got a ton of recipes, but they are all the same. This is the central theme to Starbound. That theme is &mindless variety of tiny variations.& The buffs the food gives you are minor, and they don't last long. What makes it worse is that you can't even eat more food to replace the short buff because of a poorly implemented timer.I could go on and on about how poor and disappointing this title is for as long is it would take to discover every unremarkable planet in this botched attempt to create a universe.The &Winter Update& is just a mish mash of stuff thrown together in an attempt to possibly bring in more unearned income. Believe what you want, but this game is lacking quality design people.I will add on this this review when the next update comes along, which will probably be next winter.
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1 person found this review funny
286.6 hrs on record
Early Access Review
So many people are giving this awesome game a negative review simply because the &Dev's havent done anything&...Alright, watch this: and explain to me that the &Dev's havent done anything&Edit: Ignore all those other negative reviews that say &The devs never update the game& ... the devs released word that, instead of releasing multiple small updates in the actual game, they'd do so in a beta version so folks could keep up with events. There's many players writing reviews that're completely ignorant of this fact.Edit(2): People have mentioned that the &major problems& arent getting fixed... This update shown in the video, plus the claims that Chucklefish has made point to the fact that they will HOPEFULLY be fixed.Edit(3): For those who're hating the game because of the developers and their BS in the past... Starbound itself is an AMAZING game to mod, and it has a MASSIVE modding community. If you hate the game for WHATEVER reason, the mods will most likely change your mind.Edit(4): If you're going to react negatively toards my review, please do so in a mature way. If you plan on actually proving a point to me as to how I am incorrect, by all means, tell me. But if you're going to be mean about it, i'll simply block you and delete your comment. You'd be wasting your time, honestly.Comments section has some neat points, go read it. Sorry to all the folks who didn't find my review helpful. I tried.
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174.2 hrs on record
Early Access Review
So I'm updating the review because of the winter update. And as I said before, this game still advertised itself as &terraria in space& and even with the &huge& winter update, it still fails miserably. In fact, the winter update makes Starbound even worse. The devs are just as terrible as they were earlier.Now how did the winter update make the game even worse? By making the game even more of a grind. Ore is now a lot less common, making you spend more time under the planet rather than exploring the surface, ship upgrades make planetary bases useless, combat is still broken, and then there are the quests, arguably the worst part about the new update. All of the quests are just flat out boring, and you NEED to do them in order to actually progress in the game. So if you want to leave your solar system, you're going to need to catch 5 random bugs for a person because potatoes. Or make coffee for some ????? because sausages. The quests are pretty much boring fetch quests which can either give you something you need, or something useless, like a beach ball.The game still fails to be an exploration game as advertised, and ends up being a horribly watered down clone of TERRARIA. Anything else I missed is pretty much summed up in this videoAnd the devs are still terrible too, not giving half a damn about their playerbase. Now I know what you're saying &But a devs actions shouldn't affect your oppinion on a game!& In the case of early access, you are paying to give feedback for an unfinished product. If a dev bans you for criticizing the game, they're defeating the purpose of early access, and basically saying, &screw you, thanks for your money& so please, do not support the devs by buying this game.
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87.6 hrs on record
Early Access Review
&edit& In light of the new trailer and coming stable update, I have found.... ... Hope. Perhaps the day is coming.&/edit&There will come a day when the walls around this game will fall. When bugs and lack of support come crashing down! But it is not this day....I perhaps even beautiful. You all can see my play time, there is no shame here. I loved this game for a very long time. Alas, all beautiful things eventually wither.This game has died(*EDIT* Fallen into a deep coma). The devs have absolutely ceased to communicate with the players. The community has fallen out of line with no stable update since last December(*EDIT* FEBRUARY)Early access is a leap of faith, it's always been that way. This one is a massive flub so far. Here's to hoping this game goes somewhere. Here's to hoping that someday I can play it again, for it's failed to start everytime I've tried. For 6 months.
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136.7 hrs on record
Early Access Review
I want to like this game. I played a good chunk of it and it was fun. I want to like this game so much. I am incredibly upset that I have to recommend against buying it. I don't want to dislike it, and I suppose I don't; What I dislike is the idea that the game is dead in the water and looks like its going to be that way for... Well... Forever.I got this game before it even came to steam. I bought the four pack straight from Chucklefish's main site. Played around in it, did all there was to do- I even have some hilarious screenshots of bugs that were fixed very early on. It was fun but eventually doing the same basic things over and over got very boring. The progression was basically broken past tier 2 (and there are 10 tiers) and if you wanted to make a nice base you had to luck out and find the right building materials on some planet. Which is fine, it was an alpha, I accepted it.Fast forward to now. Almost nothing has changed. There is a little bit of tweaking here, some touch-ups there, but nowhere NEAR the amount of progress you'd expect from this amount of time. So I went back to their website and a wave of dread washed over me as I saw what I knew was the death knell of this game:Several of the key developers advertising their personal pet project.I heavily suspect they are using Starbound as a financial springboard for these projects. There is literally no other reason to do them besides ignorance. A studio as small as chucklefish can't AFFORD side projects like that, because all they do is take away from their primary project. Either they know this, and we're all being swindled so they can fund their pet projects (which, by the way, will likely be DOA, if not DNF, as most one-man projects turn out to be) or they do not realize this and they need to get their act together and put their personal projects on hold until Starbound is ready for release.I am upset that I have to give this game a no-go. I wanted it to turn out good so much. The concept is here but the staff keeps side-tracking and delaying so they can work on petty dead-end distractions.
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55.5 hrs on record
Early Access Review
Early progress lacks. The team may be lacking leadership or direction.I bought this game a while ago, enjoyed it enough to make my friends get it. We played it, got all the techs, beat the bosses and did a little planetary exploration. There was cool dungeons and random villages, but there was no unique loot or anything that made it original. nearly every planet has some village or dungeon, and they all had the same loot.Fast forward 10 months, I went to play and it is pretty much the same game. Except now I am experiencing more crashing issues and a slight lag/unstability. Hold off on the purchase until there is some direction and progress made, not concepts and ideas.
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64.1 hrs on record
Early Access Review
Starbound starts off feeling like it's going to be a great experience when you finish your tutorials and beam down to a planet to explore/build/fight Pokemon. An hour in and you're feeling pretty good about your decision to buy the game, you're feeling like this is a solid experience. A couple hours later, you've explored and seen quite a bit. Maybe you've built yourself a shantytown or a castle. However, you have noticed that the game can sometimes be very plain. Eventually, the idea that the game is rather plain becomes so persuasive that you feel you need to say so or recommend a great idea for new content on the forums. There is only a short time now before you realize why Starbound has so many negative reviews. Enter Chucklefish, the developers of Starbound, some of them came from an optimistic place like Terraria and even more of these devs came from parts unknown. At first we wanted to give Chucklefish our money for Starbound, we even practically threw it at them and told them to shutup and take it. They were more than happy to take our money from us, as any company would probably be.Days went by, months went by, we're very close to a year now, less than a month at the time of this review. There have been no updates to the game. Oh but wait, there are &nightly builds& which tout daily updates to the game, what you get when you opt into beta nightly builds is a mess that crashes so often that it should be a new meme. There are also Devblogs that advertise things that have already been in the game since it was added to Steam as something new they're adding to nightly builds. That's right, they're pretending old content is new content.I wanted Starbound to succeed, I pre-ordered it and couldn't wait for all the rewards with pre-order. We were promised a new class and fossils you could dig up, we still don't have the pre-order rewards after all this time. If you go to the official website you may see a different tale, but I assure you that's only because they delete any bit of criticism from the site, no matter how honest it is. The developers of Starbound also have a hallowed history of flaming and insulting customers they disagreed with. Couple all of this with what they're doing now (advertising old things in the game as new) and you're left feeling that Chucklefish is just a gang of con artists.I'm sorry my review is like this, but it's the truth. You would do well to stay away from this game until the developers in Chucklefish can be mature enough to deliver what they promised with no drama. If they don't deliver what they promised in this game, I will be buying nothing from them in the future. I might even do that anyways to make an example that it's not okay to do the things they did to your customers.
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18.6 hrs on record
Early Access Review
3 years ago, heard a rumour of Terraria meets Borderlands in space type game. Devoured all the lovely material on the Chucklefish website. Got very excited. Very pretty roadmap released - game looks almost finished! Most things on there are at 90 percent. Woohoo! Early access, of course I will buy this game ahead of release, it promises to be amazing. Fast forward to release of beta.What a tragic waste of time. It's like someone modded Terraria badly. Nothing in terms of functionality is new, everything that was promised is missing and everything that is there is very very dull. Joylessly mash through the tech tiers. Wish I was playing Terraria.Weeks pass, no sign of updates. Voicing concerns on forums is met by a cloud of Chucklefish interns beratting you for asking when the thing you have paid for might be ready. The beta gets renamed. Apparently the beta was never a beta in the first place, it was an alpha. Chucklefish start implementing mods supplied by people desperate to make the game interesting. None make it to the actual playable game as it is never updated.Woefully and bitterly I resign to never pay for early access again. Chucklefish start working on other titles. Cobwebs start to grow over an angry dwindling community who had hoped for so much more.Let's not get fooled again.
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65.4 hrs on record
Early Access Review
Visually, Starbound is amazing. The animation is smooth, the lighting engine is GODLY.The problem is that Starbound is shallow and empty. Combat is awkward, the UI clumsy.For all its worth, Starbound feels like it was made by graphics designers. There's randomly 'made' moster sprites, lots of weapons and tilesets, but none of it does anything special. Starbound is COD. A looker, but it leaves you empty.If you want a deep, amazing adventure with excitement and action, play Terraria, or try Crea. Crea's also in Early Access, but the polar opposite of Starbound. It looks a lot less (but still pretty great) but has a lot more mechanical depth in it. EDIT:Let me add something else. Starbound doesn't change over time. Terraria gave you potions and weird weapons, but Starbound keeps being obsessed with mining and crafting. Crafting, however, is clumsy, and mining very boring (other than the pretty tileset). The worst part is that, despite its focus on cool monsters, being underground makes the floaty movement choke on itself. And unless you're hunting for dungeons, there's no reason to be surface-side.Starbound is a sightseeing tour (like I mentioned with COD). Once you've seen the sights, you lose a lot of luster. Destiny is better, because at LEAST Destiny's combat and core gameplay is enjoyable(?).
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45.9 hrs on record
Early Access Review
It's fun with friends, but after 40+ hours of gameplay it's really not all that memorable in its present state. Even for early access, the game itself is really buggy. There's no reason to ever set up a homebase on any planet since you're constantly moving around (the only really &permanent& location is your ship), really reducing how fun the building is. In addition, the whole game (even late game) just feels like a search for more fuel for your ship. This was really over-hyped and not worth it.The devs rarely, if ever, communicate with the players. Updates have virtually ceased.There is no reason to buy this game in the state it's in, and I'm not at all optimistic about its future. Terraria is still vastly better in every aspect.
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210.8 hrs on record
Early Access Review
Edit: Read the comments for some high comedy and amusing assumptions.TLDR: Great potential, abandoned by the devs. Sadly becoming the norm for Early Access.Bought a 4 pack for the family and then we waited months and months to actually play. A year ago we were having great fun with it, but the content was shallow, we put it aside to wait for the advancement stuff to come in...and we waited...and we waited......and we waited..........so far this game has been waiting, a teaser, and more waiting.Well now it looks like the wait is over, the game is dead. Sad.(disclaimer: statement that the game is dead based on _RUMORS_ (that I believe) that the Devs are going to &Pull a Schafer& and make the next stable release version 1.0 and exit early access. This would amount to releasing a game as complete as Towns and Spacebase DF-9, thus killing the game.)
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165.5 hrs on record
Early Access Review
As much as i love the idea of Starbound, in It's current state and with the current speed of development I just can't recommend it.Progression through the game is just a grind to make the next tier of weapons and armor, and then a easy bossfight to unlock the next tiers. Mining the planets is slow and unrewarding, which encourages the player to just run across the surface of the planets to find surface ores. Most of my time in the game ended up being spent on running, which got boring fast. The speed of development has been extremely slow, and several months has passed since the last stable update. And progress still seems to be slow.I don't recommend the game in it's current state, if the idea sounds interesting, check it out when it's been completed.
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160.2 hrs on record
Early Access Review
So many things wrong with this and I don't even mean the actual game.- No actual updates to a game that is effectively in alpha and should see changes to its core frequently considering in how rough of a state even the engine is- The so-called &Nightlies&, unstable versions of the most current code made available every evening, are either viewed as updates or not, depending on what is more convenient for the person that is talking to the community- Developers stated multiple times that anything currently in is just a placeholder when it was first released as an early acces game, yet none of the promised features have even been talked about again since then- Merely having the launcher (which serves no actual purpose) open counts as &playing& the game, thus resulting in plenty of inflated game times (I have not even spent half of the time Steam says I've spent on this game actually ingame and at least half of the actual time spent was me testing simple item modifications)- Moderators on the official forums, Reddit and Steam have engage multiple times in censoring of criticism, both regarding the behavior of developers and community managers towards the community as well as the current state of the game and the direction it is heading (if it even is going anywhere at this point)- Quite a lot of money was spent on trying to relocate everyone to a new office in London, which would be a good thing if it was even remotely required to have all your employees in the same location for a completely digital product. This move came with a multitude of problems, as not only was important equipment stuck on a ship(!) in the middle of the ocean for quite some time, but also the only seemingly competent coder on the team was stuck in visa limbo for an extended period These are just some of the problems surrounding the game, not even the game itself.Now the actual game... the only positive thing is that it is relatively bug-free in its current state. Mostly there's nothing that could have any bugs, as in, there is no content. If you are looking at this and thinking it will be Terraria in space, you're mistaken. There are currently three bosses, which are all heavily tiered and either impossible to beat if you don't have the appropriate gear and total pushovers if you do. Beating one rewards you with an item required to unlock the next tier of space, which you are forced to go to if you want to get anything new. And yes, it includes mining up tons of ores for every single tier. The &space& aspect, as in moving from planet to planet, discourages building permanent structures on planets, since you will be moving from one planet to another constantly. Since there is nothing on lower-tier planets that you can't also find on higher-tier ones, there's no reason to go back to them either. Even less so when you consider that you also don't need any of the previous resources for later items and blocks. Moving from tier to tier also plays out exactly the same every single time. You arrive at a new planet, beam down and probably get almost oneshot by the first enemy you encounter, as whatever armor you have from the last tier will provide effectively no damage reduction from your new foes. These enemies meanwhile take barely any damage from your old weapons. Thus you hole up and dig down, hoping to find enough of this tier's new ores to make new weapons and armor, at which point you will be god again. You kill the new boss, get the item required to move to the next tier, then return to my first sentence. This progression is supposedly going to be split up into three paths, which are essentially the usual tank/melee, ranged and mage archetypes, as seen in Terraria. However, this is not in the game yet and was last mentioned . In fact the current development focus seems to be entirely on two things: terrain generation, which is the only thing that has been brought up multiple times in recent news posts, and decorative and vanity items. Both things that most definitely should be on the backburner at this point, as there is an already functional terrain generation, but barely any actual interesting content, be it progression-related items that would offer some choice instead of a forced path, well designed enemies and especially competent enemy AI, or a quest system that is more than just a glorified tutorial. The only thing Starbound currently has over its content-heavy predecessor Terraria is modability. Materials, blocks, weapons, enemies, biomes, effectively everything you see can be changed by you with minimal artistic effort and a basic understanding of LUA. However, this is also where it ends. A lot of core structures that would be interesting to mess with are hardcoded, like an enemy's body composition, world interactions, status effect hooks and, mind-boggingly enough, inventory access. This reflects in just what kind of mods are currently classified as containing new &mechanics&: Minecraft-style tech mods, which deal with a basic power system and ore-processing machinery, as well as some defensive mechanisms. One of the few mods that managed to create something unique with some mind-bending codework, considering the limitations, added &Bioshock Infinite&-style skyrails within the first month of the game's initial opening to the public - which were added as &official content& and the only new content in one of the few updates following that mod's release. Take that however you will.All in all Starbound is at best a promising proof-of-concept, if trying to copy a Metroidvania with building can be called that. It has potential which I firmly believe Chucklefish is not capable of realizing, considering they have failed to even manage a community without banning voices that were offering valid criticism. Avoid at all costs.
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34.8 hrs on record
Early Access Review
I like it, but it doesn't seem like they are ever going to actually finish the game. It's been in beta forever and no end in sight. Too many games doing this nowadays, it's shameful imho.
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Title: Starbound
Genre: , , , , ,
Publisher:
Release Date: 4 Dec, 2013
VAT included in all prices where applicable.&&
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