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《最终幻想10》快速升级方法指南
  制作:ffsky_素敵だね
  快速升级
  FF10的练级共有2种方法,一种是所有版本适用的方法,另一种练级方法为日版限定。两种方法的原理都是利用带有ドライブをAPに|Overdrive&AP能力的武器将Overdrive值转化为AP值。
  在Overdrive增长方式设定为憤怒|Comrade(同伴受到攻击Overdrive
Gauge上升)的情况下,Overdrive值的增长量计算方法为同伴所受伤害值&20&当前HP上限,也就是说,受到攻击同伴的HP上限越低,所受伤害值越大,装备带有ドライブをAPに|Overdrive&AP能力的武器的其他同伴所获得的AP就越多,如果再配合AP3倍|Triple AP和トリプルドライブ|Triple
Overdrive能力的话可以得到更多的AP。
  ドライブをAPに|Overdrive&AP的计算公式
  下次S.Lv上升所需的AP&Overdrive
Gauge的增加量&100(小数舍去)
  例:当队友的Overdrive增长方式设定为憤怒|Comrade,下次升级所需AP为22000(累计S.Lv101后所需AP固定为22000),并装备带有ドライブをAPに|Overdrive&AP能力的武器时,敌方使用伤害量为99999技能的攻击HP上限为360的リュック|Rikku,队友所得到的AP为2&20&360)&100=1222210
  如果同时装备AP3倍|Triple AP和トリプルドライブ|Triple
Overdrive能力,则可以得到的AP为
  准备工作
  首先需要改造出带有ドライブをAPに|Overdrive&AP的武器,AP3倍|Triple AP和トリプルドライブ|Triple
Overdrive等能力虽然不是必要装备,但可以使快速升级的效率提高很多。这里推荐先去訓練場|Arena挑战种族制覇|Species
Conquest怪物一つ目|One-Eye,有可能得到带有AP3倍|Triple AP能力的武器,建议在打败此怪物得到AP3倍|Triple AP武器上直接改造ドライブをAPに|Overdrive&AP能力。另:打败訓練場オリジナル|Original中的アルテマバスター|Ultima
Buster(出现条件为集齐所有怪物各5只)有可能会得到同时附加ドライブをAPに|Overdrive&AP、AP3倍|Triple AP、トリプルドライブ|Triple
Overdrive这三种能力的武器,此怪物HP为500万,前期我方实力不足以获胜,不推荐打此怪物得到练级武器。
  快速升级相关的武器自动能力
改造用道具
ドライブをAPに
Overdrive&AP
Overdrive Gauge的增加量变为AP(Overdrive Gauge不会增加)
明日への扉
Tomorrow&10
ダブルドライブ
Overdrive Gauge的增加量变为2倍
逆転のカギ
Underdog's
トリプルドライブ
Overdrive Gauge的增加量变为3倍
勝利の方程式
Formula&30
战斗结束时,有此能力并行动过的角色获得的AP变为2倍
ラストエリクサー
Megalixir&20
战斗结束时,有此能力并行动过的角色获得的AP变为3倍
未知への翼
Wings to Discovery&50
  改造带有快速升级相关的自动能力的武器所需要的道具的取得方法
明日への扉|Doors to Tomorrow
アルテマウェポン
Ultima Weapon
オートスカウター
Mech Scouter
オートコマンダー
Mech Leader
ボムキング
集齐6个地区怪物
オメガ遺跡
Omega Ruins
Calm Lands
ガガゼト山
Mt.Gagazet
通常10珍稀20
逆転のカギ|Underdog's Secret
ブラキオレイドス
Brachosaur
集齐26卷アルベド語辞書|Al Bhed Primer,在飞空艇上和リン|Rin对话
勝利の方程式|Winning Formula
サンドウォーム
アルテマバスター
Ultima Buster
所有可捕捉怪物各捕捉1只以上
サヌビア砂漠
Sanubia Desert
ラストエリクサー|Megalixir
クーシポス
ガガゼト山|Mt.Gagazet
水中怪物各捕捉2只以上
マカラーニャの森
Macalania Woods
オメガ遺跡
Omega Ruins
未知への翼|Wings to Discovery
モルボルグレート
Great Malboro
迷你游戏陆行鸟赛跑打开3个宝箱胜利
Calm Lands
オメガ遺跡
Omega Ruins
レミアム寺院
Remiem Temple
  可能会掉落带有与快速升级相关能力武器的怪物
可能会掉落带有与快
速升级相关能力武器
『シン』の体内&死せる夢の都
Inside Sin,City of Dying Dreams
オメガ遺跡
オメガ遺跡
Omega Ruins
オメガ遺跡
Omega Ruins
エボン=ドーム&魔天
The Dome,The Beyond
盗まれた祈り子の洞窟
Cavern of the Stolen Fayth
ガガゼト山&登山洞窟
Mt.Gagazet,Mountain Cave
キノコ岩街道&北端
Mushroom Rock Road,North
  所有版本适用的练级方法
サポテンダー
Cactuar King
雷平原|Thunder Plains全部8种怪物每种捕捉1只以上
※サボテンダー?|Qactuar用键膜拜发光的仙人掌石碑后才会出现
ドン&トンベリ
Don Tonberry
盗まれた祈り子の洞窟|Cavern of the Stolen
Fayth全部9种怪物每种捕捉1只以上
  练级对象
  根据上述的练级原理,首先要找到具有能够造成我方单体HP巨大伤害且自身HP不是太高的怪物作为练级对象。具备此条件的怪物为訓練場|Arena的地域制覇|Arena Conquest怪物サポテンダー|Cactuar King和ドン&トンベリ|Don Tonberry。为了保证所受伤害和HP上限的比值最大以获得最多AP,游戏流程中刻意不去提升我方一个角色的HP,一般选择是最晚加入队伍的リュック|Rikku,她的初始HP上限为360。
  作为练级对象的怪物的出现方法
  练级开始
  首先给需要升级的角色装备带有ドライブをAPに|Overdrive&AP能力和增加Overdrive和AP的能力的练级武器(在リュック|Rikku的HP只有360的情况下,只需装备AP3倍|Triple AP或トリプルドライブ|Triple Overdrive其中一个技能以及ドライブをAPに|Overdrive&AP能力就能获得足够达到S.Lv99的AP,所以没有必要3个能力都装备),并将Overdrive增长方式设定为设定为憤怒|Comrade练级准备,然后去挑战サポテンダー|Cactuar King或者ドン&トンベリ|Don Tonberry。
  サポテンダー|Cactuar King的技能はり99999ほん可以造成单体固定99999的伤害,ドン&トンベリ|Don Tonberry的反击技能みんなのうらみ为被击中角色之前打倒的怪物总数&100的伤害(如果リュック|Rikku打倒的怪物总数不多请选择用サポテンダー|Cactuar King练级),当リュック|Rikku受到这些技能的伤害,并且练级者行动过后,打倒敌人或者逃跑都能获得AP。
  日版限定练级方法
  利用盗まれた祈り子の洞窟|Cavern of the Stolen Fayth中的マジックポット|Magic Urn不会主动攻击的特性来练级。
  将Overdrive增长方式设定为危機|Daredevil(多人一起练级,注意HP必须变为黄色才能发挥作用)或者孤高|Solo(单人练级),装备前文所说的练级武器,当遇到マジックポット|Magic Urn的时候不断的防御(按键),建议使用加速魔法以节省时间,持续一段时间后即可获得大量AP。
  因为国际版调整了中危機|Daredevil的Overdrive增加量由16调整为了5,并且装备ドライブをAPに|Overdrive&AP能力后,次回合取得的AP会递减,所以此方法并不适合国际版。
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最终幻想10HD怪物训练场攻略大全作者:不详  来源:
10:04:02   (0)
最终幻想10HD中有许多非常好玩的要素,这其中就包括了怪物训练场要素,玩家们可以抓捕相应的怪物后再去训练场刷,下面就带来这个内容的详细资料。怪物训练场以前英雄ミヘン在ナギ平原|Calm Lands设立了讨伐队用的怪物训练场。现在,在这个留下的训练场中可以和怪物们进行战斗。(k73传送门)基本介绍在ナギ平原?|Calm Lands
Arena,可以与在世界各地捕捉的怪物交战。进行战斗需要花费一定的Gil。当满足特定的条件时,会出现只能在这里才能挑战的敌人。开启训练场的方法第一次来到训练场时时无法使用的。必须要完成训练场的老头捕获ナギ平原|Calm
Lands出现的9种怪物的委托才能使用训练场。捕获怪物必须要让装备从老头那里购买的带有自动能力&ほかく|Capture&的角色使用&椁|Attack&或&技|Skill&给予怪物最后一击消灭敌人。但是有一部分怪物是不能捕捉的。奖品训练场可以使用后,装有ユウナ|Yuna的七曜武器的宝箱就会出现。与此同时还会得到达成ナギ平原|Calm Lands地域制霸的奖品界のL|Farplane
Wind×60。训练场可以使用ニルヴァ`ナ|Nirvana、界のL|Farplane Wind×60使用方法开启训练场后,就可以和已捕获的怪物交战。战斗需要花费一定的Gil,相同的怪物挑战次数没有限制。训练场战斗的基本规则●战斗中只出现一个敌人●无法捕获敌人●我方全灭也不会Game Over●战利品都归我方原创怪物当捕获怪物满足一定条件时,训练场就会出现原创的怪物。原创怪物共分为地域制|Arena Conquest、N族制|Species
Conquest和謦辚弗圣|Original三组。原创怪物与可捕获的通常怪物一样,需要花费Gil才能与之交战,而且花费的金额比普通怪物高出很多。原创怪物的实力非常强劲,自身实力不强的话很容易被全灭。因此,能够偷盗和掉落很多珍贵的道具并获得大量的AP。原创怪物出现时,会从训练场老头那里得到奖品,并且还能免费与出现的原创怪物战斗一次。原创怪物的出现条件地域制Arena Conquest捕捉齐特定地域内的全部怪物,对应此地区的原创怪物就会出现。某区域里的怪物如果在其他区域也有出现,捕捉后捕捉数也会增加的。N族制Species Conquest捕捉齐特定种族的全部怪物,对应此种族的原创怪物就会出现。共有14个种族,不属于任何种族的怪物也有很多。謦辚弗圣Original满足特定的条件才会出现的怪物。实力非常强劲。奖品满足以下条件的时候可以得到特别的奖品。地域制和N族制合计完成10个土星の}印|Saturn Sigil打败すべてを超えし者|Nemesis超人のあかし|Mark of Conquest普通怪物怪物名称种族费用怪物名称种族费用ビサイドu|Besaid IslandディンゴDingoオオカミWolves24ウォ`タプリンWater FlanプランFlans27コンドルCondorBBirds18キ`リカu|Kilika IslandディノニクスDinonixトカゲLizards40イエロ`エレメントYellow ElementエレメンタルElements49キラ`ビ`Killer Bee羽虫Insects34バルサムRagora-72ミヘン街道|Mi'ihen HighroadミヘンファングMi'ihen FangオオカミWolves49ラルドRaldo甲_Armored Moles63イピリアIpiriaトカゲLizards69ヴィ`ヴルVouivreoDragons90フロ`トアイFloating Eye目玉Eyeballs66ボムBombボムBombs105ホワイトエレメントWhite ElementエレメンタルElements72デュアルホ`ンDual HornツノHorned157キノコ岩街道|Mushroom Rock RoadラプトゥルRaptorトカゲLizards72ラマシュトゥLamashtuoDragons108ガンダルヴァGandarewa小鬼Floating Wizards93フンゴオンゴFunguarキノコFungus63サンダ`プリンThunder FlanプランFlans75ガルダGaruda-210レッドエレメントRed ElementエレメンタルElements82ジョゼ|DjoseガルムGarmオオカミWolves132バニップBunyip甲_Armored Moles145シ`ムルグSimurghBBirds109バジリスクBasilisk-187バイトバグBite Bug羽虫Insects93オチュ`Ochu-780スノ`プリンSnow FlanプランFlans139雷平原|Thunder PlainsメリュジヌMelusineトカゲLizards162クサ`リクKusariqquoDragons168エイロ`ジュAerouge小鬼Floating Wizards216ラルヴァLarva-495ブエルBuer目玉Eyeballs198巨人Iron Giant巨人IronGiants900ゴ`ルドエレメントGold ElementエレメンタルElements160サボテンダ`?Qactuar-4000マカラ`ニャ|Macalaniaスノ`ウルフSnow WolfオオカミWolves288ブル`エレメントBlue ElementエレメンタルElements270シュメルケIguionトカゲLizards207ムルフシュMurussu甲_Armored Moles247ワスプWasp羽虫Insects213マフ`トMafdet甲_Armored Moles258イ`ビルアイEvil Eye目玉Eyeballs307ク`シポスXiphos-330アイスプリンIce FlanプランFlans282キマイラChimera-1455ビ`カネルu|Bikanel IslandサンドウルフSand WolfオオカミWolves337ズ`Zuu-1800アルキュオネAlcyoneBBirds360サンドウォ`ムSand Worm-1500ムシュフシュMushussuoDragons405サボテンダ`Cactuar-4000ナギ平原|Calm LandsスコルSkollオオカミWolves630オ`ガOgre-1470ネビロスNebiros羽虫Insects480クァ`ルCoeurl-1650フレイムプリンFlame FlanプランFlans672キマイラブレインChimera Brain-1500シュレッドShred甲_Armored Moles552モルボルMalboro-1650ヘッジバイパ`Anacondaur-1125谷底の洞窟|Sunken Caveヨ`ウィ`YowieトカゲLizards720ヴァラ`ハValahaツノHorned1080ガルキマセラImp小鬼Floating Wizards915エペ`ジュEpaaj-1425ダ`クエレメントDark ElementエレメンタルElements780ゴ`ストGhost-1215ニ`ズヘッグNidhoggoDragons903トンベリTonberry-3000ソ`ンThornキノコFungus795ガガゼト山|Mt.Gagazetバンダ`スナッチBandersnatchオオカミWolves1320アシュラBarshura-1095ア`リマンAhriman目玉Eyeballs975マンドラコラMandragora-1800ダ`クプリンDark FlanプランFlans1620ベヒ`モスBehemoth-2025グレネ`ドGrenadeボムBombs810スプラッシャ`Splasher-300グラットGrat-780アケオロスAchelous-630グレンデルGrendelツノHorned1095レイジングスパイクMaelspike-495『シン』の体内|Inside SinアンテサンサンExorayキノコFungus1260モルボルグレ`トGreat Malboro-2250レイスWraith-1605バルバトゥ`スBarbatos-2325ウルフラマイタ`(青)Gemini巨人IronGiants1666アダマンタイマイAdamantoise-3300ウルフラマイタ`(赤)Gemini巨人IronGiants1666キングベヒ`モスBehemoth King-2775デビルモノリスDemonolith-2205オメガzE|Omega RuinザウラスZaurusトカゲLizards1425スピリットSpirit-1950デスフロ`トFloating Death目玉Eyeballs1897メチ`エMachea-2175ブラックエレメントBlack ElementエレメンタルElements1560マスタ`クァ`ルMaster Coeurl-3045ハァルマHalma甲_Armored Moles1545マスタ`トンベリMaster Tonberry-3600ピュロボルスPuroborosボムBombs1455ヴァルナVaruna-2670地域制霸|Arena Conquest怪物怪物名称出现条件出现奖品费用ストラトエイビスStratavisビサイドu|Besaid Island全部3种怪物每种捕捉1只以上体力の秘aStamina Tonic×996000モルボルワ`ストMalboro Menaceキ`リカu|Kilika Island全部4种怪物每种捕捉1只以上毒の牙Poison Fang×996000L鬼Kottosミヘン街道|Mi'ihen Highroad全部8种种怪物每种捕捉1只以上生命の泉Soul Spring×996000クァ`ルレギナCoeurlreginaキノコ岩街道|Mushroom Rock Road全部7种怪物每种捕捉1只以上命のロウソクCandle of Life×996000ヨルムンガンドJormungandジョゼ|Djose全部7种怪物每种捕捉1只以上石化手榴Petrify Grenade×996000サポテンダ`Cactuar King雷平原|Thunder Plains全部8种怪物每种捕捉1只以上チョコボの羽Chocobo Wing×996000エスパ`ダEspadaマカラ`ニャ|Macalania全部10种怪物每种捕捉1只以上光の魔石Shining Gem×606000アビスウォ`ムAbyss Wormビ`カネルu|Bikanel Island全部6种怪物每种捕捉1只以上\の魔石Shadow Gem×996000キマイラガイストChimerageistナギ平原|Calm Lands全部9种怪物每种捕捉1只以上界のLFarplane Wind×606000ドン?トンベリDontonberry谷底の洞窟|Sunken Cave全部9种怪物每种捕捉1只以上yの砂rSilver Hourglass×408000カトブレパスCatoblepasガガゼト山|Mt.Gagazet全部12种怪物每种捕捉1只以上つぼみのかんむりBlossom Crown6000アバドンAbadon『シン』の体内|Inside Sin全部9种怪物每种捕捉1只以上月のカ`テンLunar Curtain×996000ヴォ`バンVorbanオメガzE|Omega Ruin全部10种怪物每种捕捉1只以上リッチなサイフDesigner Wallet×606000种族制霸|Species Conquest怪物怪物名称出现条件出现奖品费用フェンリルFenrirオオカミ|Wolves系全部7种怪物每种捕捉3只以上チョコボの尾Chocobo Feather×998000オルニトレステスOrnitholestesトカゲ|Lizards系全部7种怪物每种捕捉3只以上体力の泉Stamina Spring×998000プテリクスPteryxB|Birds系全部3种怪物每种捕捉4只以上メガフェニックスMega Phoenix×998000ホ`ネットHornet羽虫|Insects系全部4种怪物每种捕捉4只以上魔力の秘aMana Tonic×608000ウィ`ザルシャVidatu小鬼|Floating Wizards系全部3种怪物每种捕捉4只以上魔力の泉Mana Spring×998000一つ目One-Eye目玉|Eyeballs系全部5种怪物每种捕捉4只以上体力のaStamina Tablet×608000ジャンボプリンJumbo Flanプラン|Flans系全部6种怪物每种捕捉3只以上ツインスタ`ズTwin Stars×608000エレメンタル?ネガNega Elementalエレメンタル|Elements系全部7种怪物每种捕捉3只以上星のカ`テンStar Curtain×998000タンケットTanket甲_|Armored Moles系全部6种怪物每种捕捉3只以上金の砂rGold Hourglass×998000ファヴニルFafniro|Dragons系全部5种怪物每种捕捉4只以上清めのcPurifying Salt×998000ネムリダケSleep Sproutキノコ|Fungus系全部3种怪物每种捕捉5只以上回の泉Healing Spring×998000ボムキングBomb Kingボム|Bombs系全部3种怪物每种捕捉5只以上エ`テルタ`ボTurbo Ether×608000ジャガ`ノ`トJuggernautツノ|Horned系全部3种怪物每种捕捉5只以上光のカ`テンLight Curtain×998000アイアンクラッドIronclad巨人|IronGiants系全部3种怪物每种捕捉10只魔力のaMana Tablet×608000謦辚弗圣|Original怪物名称出现条件出现奖品费用ア`スイ`タ`Earth Eater地域制|Arena Conquest2个区域以上スリ`スタ`ズThree Stars×6015000ヒュ`ジスフィアGreater SphereN族制|Species Conquest2个种类以上至高の魔石Supreme Gem×6015000カタストロフィCatastrophe地域制|Arena Conquest6个区域以上明日への扉Door to Tomorrow×9915000ブラキオレイドスTh'ubanN族制|Species Conquest6个种类以上儇の魂Gambler's Spirit×9915000ネスラグNeslug所有可捕捉怪物各捕捉1只以上倮畏匠淌Winning Formula×9915000アルテマバスタ`Ultima Buster所有可捕捉怪物各捕捉5只以上ダ`クマタ`Dark Matter×9915000神Shinryuガガゼト山|Mt.Gagazet水中怪物各捕捉2只以上ラストエリクサ`Megalixir×3015000すべてを超えし者Nemesis全部可捕捉怪物各捕捉10只,并战胜之前出现的所有原创怪物マスタ`スフィアMaster Sphere×1025000
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最终幻想10 Arena 的原创怪 Earth eater 怎么打好?
只有这个怪能掉幸运晶球吧?奇缺啊!打这个原创有什么技巧吗?
我有更好的答案
没记错的话这家伙貌似单体物理攻击一击必杀
打到一定HP会倒下
然后对自己释放核融术反射给玩家也没什么技巧
QUICK HIT一直打就是了
一刀99999的话几下就干倒了
倒下后就没威胁了
总之是个很常规的怪
你的攻击力直接决定难度
没什么技巧,等到你攻击,素早都练的差不多的时候,无脑攻击就可以了……打死后 获得开启“运”的道具
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Compatibility:Tomb of Sargeras (7.2.0)
Updated:07-12-17 02:19 AM
Created:05-17-09 12:55 PM
Downloads:384,354
Favorites:1,213
Shadowed Unit Frames&
Version: v4.1.19by: ,
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.
However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.
Slash commands: /shadoweduf (/suf)
Donations are not required, but are appreciated!
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.
Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.
Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.
Profiles do not have to be swapped and it is all automatic.
Supports unit frames are as follows:
Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target
Features Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
Aura Timers: You will need a mod such as
to show timers on buffs and debuffs
Aura Indicators: Display colored squares or icons for certain auras on any unit
Fader: Fades frames when out of combat and inactive (100% mana/no target)
Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
Range Checking: Fades frames out that are out of range of you
Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -& Layout Manager
Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle
Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.
Basic module support is included, should you be interested in building a module see
for more information.
Currently released:
, not technically a SUF module it will restore the Blizzard sounds on targeting, focusing or toggling the PVP flag
Tag as v4.1.10
--------------------
Hendrik Leppkes:
- totems: fix totems for shamans (Ticket 983)
Tag as v4.1.9
--------------------
Hendrik Leppkes:
- runes: fix rune order after 7.0 changes (Ticket 978)
- Reload auras when deleting a filter entry
- Improve handling of spell IDs in aura filter lists
- Slightly increase the default config UI size to fit elements better
- Add a new override aura filter type
The override filter bypasses (&overrides&) any other filters and ensures
the aura is always shown.
- totems: use class upvalue
- totems: add warlock soul effigy bar
- totems: try to find the appropriate totem index automatically
- Use LibSpellRange-1.0 for spell range checking
Tag as v4.1.8
--------------------
Hendrik Leppkes:
- Fix migration with the new defaults
Tag as v4.1.7
--------------------
Hendrik Leppkes:
- Add basic defaults for all text tags to avoid errors when they are removed
- Purge empty text tags
- More text tag defaults, don't need to save them in the SV
- Properly mark the default text tags as default
- Cleanup text tags a bit more to avoid errors and restore consistency
Tag as v4.1.6
--------------------
Hendrik Leppkes:
- Add missing tag name entries
- Add sec:curpp/abscurpp/curmaxpp/absolutepp tags, a generic version of the druid:* tags
- Force a power update on PLAYER_UNGHOST to catch resurrecting after a corpse run
- Fix deleting the last aura from a group
- Add safety checks to ensure aura config is setup properly
Tag as v4.1.5
--------------------
Hendrik Leppkes:
- Add a smart hostfile/friendly aura filter
- Use RegisterUnitEvent for UNIT_AURA
- Added a new option to change the color of the healthbar if the unit has a curable debuff
- Update power statusbar and tags after repopping at a spirit healer
This uses the deprecated UNIT_MANA event, since its the only one that
actually fires in that instance and seems vaguely related.
- incheal: fix framelevel in a few cases and simplify frame level handling
- incheal: Always check the maxHealth and bail out early if its not set
- Remove more remnants of obsolete power types
Tag as v4.1.4
--------------------
Hendrik Leppkes:
- Remove obsolete banked holypower handling
Tag as v4.1.3
--------------------
Hendrik Leppkes:
- Remove now-unused variable
- Fix condition for capping the size of the incheal bar
- Properly calculate the size of the incoming heal overlay
- More framelevel fixes for incoming heal/absorb bars
- Fix the per:incheal tag
- Fix frame level of the incoming heal overlay on inverted bars
- Extend owner class coloring to party/raid/arena pets
- Added a new option to color the health bar of pets by the players class color
- Handle class coloring of the pet bar
- Split emptyBar text into Left/Right
- Properly set the frame level of aura frames to allow them to be ontop of any bars
- Increase framelevel of indicators to sit above text tags (Ticket #957)
- Implement &Show background& for combo point derived bars (Ticket #962)
- Safer table access when loading a layout module
- Monk mana tags are also unused now
- Remove outdated class-specific tags
- Fix druid mana tags in balance form
- Remove wrong condition in druid:absolutepp tag
- Properly update combopoint derived bars block sizes
- Some extra safety checks for block handling
- Update localization script to use https
- nil check priority before using it
- Fix layout export to properly handle multi-line strings
Tag as v4.1.2
--------------------
Hendrik Leppkes:
- Report proper maximum power values for all power types
- Set a proper default for new powers
- Disable Mage Arcane Charges Aura Points mode, its handled as a full power now
- Remove Anticipation from Aura Points
The spell was changed and no longer does what it once did.
- Fix curable debuff types for Monks and Paladins
- Bail out early with zero combo points
Tag as v4.1.1
--------------------
Hendrik Leppkes:
- Add X-Website TOC tag
- Fix duplicate table assignments
- Fix combo point count after login
- Use interact distance on rogues, they don't have a universally usable spell
- Fix deleting aura filter white/black lists
- Properly update the max number of combo points on talent/spec changes
- Properly update combo points on the target frame
Tag as v4.1.0
--------------------
Hendrik Leppkes:
- Add Druid Innervate aura
- Remove class aura indicators which no longer exist
- Fix range checker options
- Use CLASS_ICON_TCOORDS instead of CLASS_BUTTONS
- Update localization script
- Update default range checker spells
- Bump db revision, now that most changes are in
- Remove consolidated buffs
- Replace all mention of UNIT_COMBO_POINTS
- Add Arcane Charge module for mages
- Update HideBlizzard frames
- Properly use SetColorTexture in aura indicators
- Disable numbers on aura indicator cooldowns
- Replace ruby scripts by a lua script
- Ruby scripts should not be part of the TOC file
- Update TOC of the options addon
- Add a shaman mana bar
- Limit Holy Power module to retribution
- Update rune handling for legion
- Force upgrading of profiles until development is done
- Upgrade existing profiles and add proper defaults for new elements
- Add Astral Power for Balance Druids
- Update the totem bar for druid changes
Its only used by restoration druids efflorescene now.
- Remove eclipse bar
- Add Fury and Pain power types for demon hunters
- Remove unused power types
- Add Insanity and Maelstrom power types
- Remove Shadow Orbs bar, add a Priest Mana bar (shadow only)
- Remove more remnants of removed bars
- Update Monk Chi bar, 5 Chi and only for Windwalker
- Remove mistweaver monk special mana bar
- Remove remnants of other warlock spec specific bars
- Remove handling of UNIT_COMBO_POINTS, its all done through UNIT_POWER now
- Remove the Burning Embers module and enable Soul Shards for all warlock specs
- Add Demon Hunter to class groupings
- Add Demon Hunter class color entry
- Check for player controlled units in tap handling
- Remove class power frames from blizzard hider which no longer exist
- Update TOC for 7.0
- Remove linked spells that no longer exist
- Update handling of tapped units for 7.0
- Convert LibDualSpec to an optional dependency
Tag as v4.0.11
--------------------
Hendrik Leppkes:
- Remove innervate aura, the spell no longer exists
- Remove unregister of UNIT_NAME_UPDATE in split group headers as well
- Don't unregister UNIT_NAME_UPDATE on group headers anymore.
This fixed an issue in WoW 3.x which does not exist anymore, and has
in fact caused issues with raid members not being displayed reliably
after joining a group since MoP.
Tagging as release v4.0.10
--------------------
- Strip out MoP indicators to make nevcairiel happy
- Don't update runes if cooled is nil
- Dropped cooldown wheel alpha hack as it was apparently fixed
- Updated auras with Hellfire Citadel (Thanks MysticalOS)
Hendrik Leppkes:
- Update TOC for 6.2
- Fix first group in split raid frames being hidden after reload in a raid
- Make sure we register UNIT_COMBO_POINTS for target CPs now
- Bypass combo point unit filter for non-events
- Combo Points can be shown on the target unit again too
- Ensure indicators always have a priority
- Make sure we kill combo points on target
Tagging as release v4.0.9
--------------------
- One last Combo Points bug fix
- Fixed an error on Chi points
- Redo the Eclipse Bar to add a highlight based on where you are, and fixed the arrow going outside of the unit frame
- Redo the combo points module, should fix random bugs when using Chi, Holy Power, Shadow Orbs, Soul Shards, Aura Points and Combo Points
- Debug code is bad
- Only hide pet frames if we have a vehicle UI (Tries to fix Mount-in-Training not showing)
- Yet another attempt at fixing Blizzards insane crash bug
- Stripped out split frame group hiding as it doesn't work
- Fixed split headers not hiding when toggling them off
- Fixed split raid frames being scattered on UI Reload
- Make sure we default x/y for combo points too
- Trying a fix for the combo point crash bug
- Fixed combo point config due to target -& player move
- Trying a fix for Holy Power
- Added default aura indicators
- Hide Arena prep frames when arena frames are hidden
Tagging as release v4.0.8
--------------------
- Variable scoping is hard
- Should properly fix zone units showing up in the wrong zone
- Revert the majority of the range checker changes to get it stable
- Fixed error when using a fishing lure
- fixed MONOCHROME font crashing SUF
- hide the split raid frames when not in a raid
- Fixed bugs with zone enabled units not actually being restricted to zones
- Fixed range timer start/stop bugs
- Disable dismissable totem bars if we only have one &totem&
- Fixed bar block combo points error if we had more than expected
- Bump frame strata to fix raid manager/work order visual issues
- Cleaned up Chi code
Tagging as release v4.0.7
--------------------
- Fixed range checker to use the proper interact distance
- Added an option to hide power bars unless the unit has mana for header units (raid/party/mt/ma)
- Link Dark Intent and Waterstrider to Arcane Brilliance
- Priests can always cure Magic
- Fixed export producing broken strings that could not be imported
- Added Lightwell totem bar for Holy Priests
- Commas hard
- Fixed enemy removal spells being flagged as curable
- Set PlayerFrame as movable
- Death Knights no longer have a controllable temporary pet
- Check IsUsableSpell instead of IsPlayerSpell for curable auras
- Fixed enlarge curable debuffs not working
- Redid the range check module and spells, now uses interact distance and you can specify an alt spell too
- Fixed cooldown wheels not being alphaed when using the range checker
- Redid config a little, range check spells has its own tab and profile config is now on the left menu
- Updated spellID for Mage Arcane Charges
- Updated a few of the range checker spells
- Fixed an error when using a fishing pole temporary enchant
- Fixed error when unlocking frames as a Shadow Priest
- Combo points have been moved to the Player unit
- One more CP related error
- Fixed a combo points error when using SoulShards/ShadowOrbs/HolyPower/Chi
- Properly add localcheck.rb to not be packaged
- Strip out any WoD specific code
- Redo combo point modules to dynamically create indicators as needed and not rely on the max flag
- TOC update
Tagging as release v4.0.5
--------------------
- Fixed polled tags not updating unless you used pre/post append
- Fixed Eclipse left/right direction arrow not working
- Don't mess with CRF strata
- Work around cooldown circles not inheriting alpha for combat fader
Tagging as release v4.0.4
--------------------
- Fixed cooldown rings not showing up
Tagging as release v4.0.3
--------------------
- Fixed options TOC not being 60000
- Fixed an error when disabling fake unit cast bars
- Fixed casts not being shown as interruptible
Tagging as release v4.0.2
--------------------
- TOC Bump to 60000
- Remove the LFD Cooldown strata change as it causes issues (apparently nevs fault!)
- Fixed labeling for enlarging stealable/dispellable auras to be less confusing
- Arena frames now show during prep phase with opponents spec/class
- Fixed an error when enabling Arena ToT or BG ToT
- Fixed question mark portraits not working
- Reload UFs for raid/party units on connection change
- One more typo
- Tweak boss events to try and fix update issues
- Fixed totem timers not hiding if totems are destroyed early
- Enable dismissable totem bars in WoD (must be turned on)
- Priests can have up to 5 Shadow Orbs in WoD
- Added WoD tag
- fixed OnEvent error in WoD
- Added more debug code
- Move boss auras back up
- Bump player auras back to the top
- Added debug flag to record aruas to narrow down the issue
- Fixed leaked global
- Fixed aura indicators not being updated on config change until UI reload
- Fixed aura indicators curable filter not working
- Redid aura categorization priority to fix display bugs
- Fixed ToT child units not working
- Fixed logic for determining curable auras
- Fixed stealable/removable auras not being scaled
Tagging as release v4.0.1
--------------------
- Do a one time force enable on all aura filters
- Visual tweaks to the aura indicators UI
- Linked Dalarn Brilliance and Arcane Brilliance
- Fixed localization handling for aura groups
- Added icons and coloring where possible to aura indicators
- Removed unneeded localization
- Don't inline auras in groups to show an icon and make it easier to reconfigure
- Redid default aura indicators with configured class auras (Thanks Tonyleila!)
- Fixed new auras groups not being save properly
- Sort class aura groups ahead of misc groups
- Consolidated filters only applies to buffs
Tagging as release v4.0.0
--------------------
- Toggle the units config open by default
- Hide the delete button for default aura indicator auras
- Fixed anchor point aura option being missing
- Fixed blacklist for auras not working properly
- Fixed an error if you already had auraIndicators loaded previously
- Event registration typo
- Update arena# units on ARENA_OPPONENT_UPDATE
- Fixed leaked globals
- Fixed resurrection indicators not working
- Aura indicators are now built in, deprecating ShadowedUF_Indicators
- Redid aura configuration, filters are much more flexible and the UI is a little easier to use
- Fixed parameter passing
- Fixed Arcane Charges not working for Aura Points
- Fixed Arcane Charge not showing up when using Aura Points
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A Kobold Labourer
Forum posts: 0
File comments: 6
Uploads: 0
how to move
how do you move your buffs debuffs from over the mini map in shadow unit frames
A Kobold Labourer
Forum posts: 0
File comments: 9
Uploads: 0
Option that if you left click on an aura, it'll select that frame?
Hi, I was wondering if there could be an added option that'll make it so that if you left click on an aura (buff/debuff), it'll select the frame that has the aura?
I used SUF frame as my raid frame mostly for healing, and I have the auras inside the frames to make the raidframe size smaller and compact.
A Kobold Labourer
Forum posts: 0
File comments: 1
Uploads: 0
Prestige ranks not implemented yet?
Any plans for prestige ranks showing on player frames or?
A Kobold Labourer
Forum posts: 0
File comments: 1
Uploads: 0
Buff/Debuff Spacing
I was just wondering if there was anyway to reduce the vertical spacing between the buff/debuff when they are anchored to one another?
Similar to that, however, reduce the spacing to 1px (roughly).
Thanks in advance!
A Defias Bandit
Forum posts: 3
File comments: 84
Uploads: 2
Originally Posted by Winterlion
Hi all !. Plz help me with customization of SUF. I want to switch off HP\Energy bar which appearing when battle starts, but cant find options at menu.
That is not the addon. Thats built into the game, however you can turn it off.
Interface & !Names & Unit Nameplates & Disable Personal Resource Display
Your welcome!
A Kobold Labourer
Forum posts: 0
File comments: 1
Uploads: 0
Hi all !. Plz help me with customization of SUF. I want to switch off HP\Energy bar which appearing when battle starts, but cant find options at menu. Picture below...
A Kobold Labourer
Forum posts: 0
File comments: 9
Uploads: 0
Hi, I was wondering if you, the addon author, can add a &Resources Only& unit to Shadowed Unit Frames that'll only display power bars and other resources (combos, chi, etc.).
I can do that now by by unchecking &Player& unit's health bar in the addon settings and only the power bars and other resources will be display. But, I need the health bar to track my hp of course.
If you can add &Resources Only& unit, or add a second &Player& unit (so I can uncheck the health bar on one of them) to shadowed unit frame. that would be very awesome.
Last edited by leev18 : 01-12-17 at .
A Kobold Labourer
Forum posts: 0
File comments: 1
Uploads: 0
Re: Frame Size
Originally Posted by Platinumazing
Is there any way to increase the maximum height and width for the frames? For instance, the player and target frames are limited to 200, I believe. (I'm not in the game right now, so I can't look. Sorry.)
I'd love to be able to adjust some of the frames beyond those limits.
You can Type a higher number in the box. This should make the frame wider or higher than the limit!
A Deviate Faerie Dragon
Forum posts: 12
File comments: 20
Uploads: 0
Having an issue with Raid Frames
I have used SUF for a while and just started raiding again. I turned off the Blizzard raid frames and started using SUF. It looks like the group frames are overlapping. Like the last player in one group overlaps the first player in the next group in the layout. I've tried unlocking the frames and trying to move them but unlocking just displays a set of frames that goes from top to bottom of my screen in a single column and it moves in one piece. I don't remember having this issue when I used SUF back in MoP or WoD. It's just when I used it for the 1st time in Legion that I started having this issue. Any assistance you can provide would be appreciated.
A Kobold Labourer
Forum posts: 0
File comments: 1
Uploads: 0
Frame Size
Is there any way to increase the maximum height and width for the frames? For instance, the player and target frames are limited to 200, I believe. (I'm not in the game right now, so I can't look. Sorry.)
I'd love to be able to adjust some of the frames beyond those limits.
A Murloc Raider
Forum posts: 7
File comments: 1
Uploads: 0
Thank you for the great addon
One question, is there any way of showing pvp prestige icons/badges that were implemented with Legion?
Thanks again!
A Kobold Labourer
Forum posts: 0
File comments: 21
Uploads: 0
Thanks for this great addon!
I put debuff auras on my frame (Player.). I got to enable cooldown rings and stacks, however I cannot for the life of me figure out how to also display the remaining time in numbers. Help would be greatly appreciated.
Last edited by Conditioned : 11-15-16 at .
A Murloc Raider
Forum posts: 9
File comments: 1
Uploads: 0
Prestige changes icons on players Unit Frames to match the rank. Would love if SUF had access to that. Right now you can't tell which rank someone is.
I am Pupper
Forum posts: 0
File comments: 28
Uploads: 2
For those having range issues with Demon Hunter Vengence specc, this was resolved by adding LibSpellRange-1.0 in v4.1.9.
For Survival Hunters still having range issues. Go to General & Range Checker & On Hostile Units & add i.e Throwing Axes/Dragonsfire Grenade. Range Indicator won't help whatsoever as you may have noticed but will now work as intended
Last edited by Chrnotic : 10-28-16 at .
A Kobold Labourer
Forum posts: 0
File comments: 8
Uploads: 0
Player & Pet frame when target selected
Is there any way to make my player & pet frames (out of combat) show when I have a target selected? and when I unselect a target, they fade out?
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